| 1331 | SetCursorDirection(_worldCursor); |
| 1332 | |
| 1333 | // _timeSendLoad = UITIME_MAX; |
| 1334 | |
| 1335 | _lastCmdId = -1; |
| 1336 | } |
| 1337 | |
| 1338 | void InGameUI::OnWeaponRemoved(int slot) |
| 1339 | { |
| 1340 | AIUnit* unit = GWorld->FocusOn(); |
| 1341 | if (!unit) |
| 1342 | { |
| 1343 | return; |
| 1344 | } |
| 1345 | SelectWeapon(unit, unit->GetVehicle()->FirstWeapon()); |
| 1346 | } |
| 1347 | |
| 1348 | void InGameUI::ResetHUD() |
| 1349 | { |
| 1350 | _target = nullptr; |
| 1351 | _lockTarget = nullptr; |
| 1352 | |
| 1353 | _lockAimValidUntil = Glob.uiTime - 60; |
| 1354 | |
| 1355 | // _curWeapon = -1; |
| 1356 | |
| 1357 | _modeAuto = _mode = UIFire; |
| 1358 | _groundPointValid = false; |
| 1359 | |
| 1360 | ClearSelectedUnits(); |
| 1361 | ClearTeams(); |
| 1362 | |
| 1363 | _menuType = MTNone; |
| 1364 | _menuCurrent = _menuMain; |
| 1365 | |
| 1366 | _dragging = false; |
| 1367 | _mouseDown = false; |
| 1368 | |
| 1369 | _visibleListTemp.Clear(); |
| 1370 | |
| 1371 | // _timeSendLoad = UITIME_MAX; |
| 1372 | |
| 1373 | _hint->SetHint(""); |
| 1374 | |
| 1375 | _lastCmdId = -1; |
| 1376 | } |
| 1377 | |
| 1378 | DEFINE_ENUM_BEG(VCommand) |
| 1379 | VCFire, VCMove, VCCancelFire, |
| 1380 | VCCancelMove DEFINE_ENUM_END(VCommand) |
| 1381 | |
| 1382 | void InGameUI::IssueVCommand(EntityAI* vehicle, VCommand cmd) |
| 1383 | { |
| 1384 | AIUnit* unit = GWorld->FocusOn(); |
| 1385 | Transport* transport = dyn_cast<Transport>(vehicle); |
| 1386 | if (!transport) |
| 1387 | { |
| 1388 | return; |
| 1389 | } |
| 1390 | if (transport->CommanderUnit() != unit) |
nothing calls this directly
no test coverage detected