| 1081 | GInput.gamepad.lookSensitivity = gamepad.lookSensitivity; |
| 1082 | } |
| 1083 | void InputSubsystem::SaveKeys() |
| 1084 | { |
| 1085 | ContextControlsConfig contextControls; |
| 1086 | contextControls.profiles = profiles_; |
| 1087 | contextControls.Save(ContextControlsCfgPath()); |
| 1088 | |
| 1089 | GamepadConfig gamepad; |
| 1090 | gamepad.enabled = GInput.gamepad.enabled; |
| 1091 | gamepad.reverseYStick = GInput.gamepad.reverseYStick; |
| 1092 | gamepad.deadzoneStick = GInput.gamepad.deadzoneStick; |
| 1093 | gamepad.deadzoneTrigger = GInput.gamepad.deadzoneTrigger; |
| 1094 | gamepad.lookSensitivity = GInput.gamepad.lookSensitivity; |
| 1095 | gamepad.Save(GamepadCfgPath()); |
| 1096 | |
| 1097 | MouseConfig mouse; |
| 1098 | mouse.reverseY = GInput.mouse.reverseY; |
| 1099 | mouse.buttonsReversed = GInput.mouse.buttonsReversed; |
| 1100 | mouse.sensitivityX = GInput.mouse.sensitivityX; |
| 1101 | mouse.sensitivityY = GInput.mouse.sensitivityY; |
| 1102 | mouse.baseScale = GInput.mouse.tuning.baseScale; |
| 1103 | mouse.dpiNormalize = GInput.mouse.tuning.dpiNormalize; |
| 1104 | mouse.mouseDpi = GInput.mouse.tuning.mouseDpi; |
| 1105 | mouse.referenceDpi = GInput.mouse.tuning.referenceDpi; |
| 1106 | mouse.smoothing = GInput.mouse.tuning.smoothing; |
| 1107 | mouse.acceleration = GInput.mouse.tuning.acceleration; |
| 1108 | mouse.accelExponent = GInput.mouse.tuning.accelExponent; |
| 1109 | mouse.menuCursorScale = GInput.mouse.tuning.menuCursorScale; |
| 1110 | mouse.extendedRange = GInput.mouse.tuning.extendedRange; |
| 1111 | mouse.Save(MouseCfgPath()); |
| 1112 | } |
| 1113 | |
| 1114 | UserAction InputSubsystem::FindBindingConflict(int packedCode, UserAction excludeAction, int excludeSlot, |
no test coverage detected