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hub / github.com/BohemiaInteractive/CWR / Frame

Method Frame

engine/Poseidon/Core/ProgressSystem.cpp:258–272  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

256}
257
258void ProgressSystem::Frame()
259{
260 // no progress drawing on dedicated server
261 if (GEngine->InitDrawDone())
262 {
263 Draw();
264 GEngine->FinishDraw();
265 GEngine->NextFrame();
266 }
267 if (GEngine->IsAbleToDraw())
268 {
269 GEngine->InitDraw(_clear, ProgressBackground);
270 }
271 Poseidon::ProcessMessagesNoWait();
272}
273
274void ProgressSystem::Refresh()
275{

Callers

nothing calls this directly

Calls 7

ProcessMessagesNoWaitFunction · 0.85
DrawClass · 0.50
InitDrawDoneMethod · 0.45
FinishDrawMethod · 0.45
NextFrameMethod · 0.45
IsAbleToDrawMethod · 0.45
InitDrawMethod · 0.45

Tested by

no test coverage detected