| 46 | } |
| 47 | |
| 48 | IWave* SoundSystemText::CreateEmptyWave(float duration) |
| 49 | { |
| 50 | LOG_DEBUG(Audio, "[AudioText] CreateEmptyWave(duration={:.2f}ms)", duration); |
| 51 | return new WaveText(RString("empty"), duration / 1000.0f); |
| 52 | } |
| 53 | |
| 54 | IWave* SoundSystemText::CreateWave(const char* filename, bool is3D, bool prealloc) |
| 55 | { |