| 665 | } |
| 666 | |
| 667 | IWave* SoundScene::SayPause(float duration) |
| 668 | { |
| 669 | IWave* wave = GSoundsys->CreateEmptyWave(duration); |
| 670 | if (wave) |
| 671 | { |
| 672 | _all2DSounds.Add(wave); |
| 673 | } |
| 674 | return wave; |
| 675 | } |
| 676 | |
| 677 | } // namespace Poseidon |
no test coverage detected