| 1730 | */ |
| 1731 | |
| 1732 | Vector3 EntityAI::GetEyeDirection() const |
| 1733 | { |
| 1734 | if (NWeaponSystems() <= 0) |
| 1735 | { |
| 1736 | return Direction(); |
| 1737 | } |
| 1738 | return GetWeaponDirection(0); |
| 1739 | } |
| 1740 | |
| 1741 | Vector3 EntityAI::GetWeaponDirection(int weapon) const |
| 1742 | { |
no test coverage detected