Players that can receive a message on the given channel from object.
| 516 | { |
| 517 | if (_speaking[src].lastSpeaking >= Glob.uiTime - 1.0f) |
| 518 | { |
| 519 | if (dst != src) |
| 520 | { |
| 521 | _speaking[dst] = _speaking[src]; |
| 522 | } |
| 523 | dst++; |
| 524 | } |
| 525 | } |
| 526 | _speaking.Resize(dst); |
| 527 | } |
| 528 | |
| 529 | static void WhatUnitsVehicle(RefArray<NetworkObject>& units, Transport* veh) |
| 530 | { |
| 531 | Person* person = veh->Driver(); |
| 532 | if (person && person->IsRemotePlayer()) |
| 533 | { |
| 534 | units.Add(person); |
| 535 | } |
| 536 | person = veh->Commander(); |
| 537 | if (person && person->IsRemotePlayer()) |
| 538 | { |
| 539 | units.Add(person); |
| 540 | } |
| 541 | person = veh->Gunner(); |
| 542 | if (person && person->IsRemotePlayer()) |
| 543 | { |
| 544 | units.Add(person); |
| 545 | } |
| 546 | } |
| 547 | |
| 548 | static void WhatUnitsGroup(RefArray<NetworkObject>& units, AIGroup* grp) |
| 549 | { |
| 550 | for (int i = 0; i < MAX_UNITS_PER_GROUP; i++) |
| 551 | { |
| 552 | AIUnit* unit = grp->UnitWithID(i + 1); |
| 553 | if (!unit) |
| 554 | { |
| 555 | continue; |
| 556 | } |
| 557 | Person* person = unit->GetPerson(); |
| 558 | if (person && person->IsRemotePlayer()) |
| 559 | { |
| 560 | units.Add(person); |
| 561 | } |
| 562 | } |
no test coverage detected