| 83 | const float ExposureTimeout = 450; // how long exposure persist when target is not visible |
| 84 | |
| 85 | bool IsEnemy(const AICenter* center, TargetSide side) |
| 86 | { |
| 87 | return center->IsEnemy(side); |
| 88 | } |
| 89 | |
| 90 | bool IsUnknown(const AICenter* center, TargetSide side) |
| 91 | { |
no test coverage detected