| 137 | } |
| 138 | |
| 139 | int main(int argc, char* argv[]) |
| 140 | { |
| 141 | Poseidon::RegisterDummyAudioBackend(); |
| 142 | Poseidon::RegisterTextAudioBackend(); |
| 143 | Poseidon::RegisterOpenALAudioBackend(); |
| 144 | Poseidon::RegisterOpenALVoiceBackend(); |
| 145 | |
| 146 | CLI::App cliApp{"PoseidonStudio - Asset browser and previewer for Arma: Cold War Assault - Remastered"}; |
| 147 | |
| 148 | std::string gamePath; |
| 149 | std::string openFile; |
| 150 | std::string dragDropPath; |
| 151 | bool headless = false; |
| 152 | std::string screenshotFile; |
| 153 | |
| 154 | cliApp.add_option("-C,--content", gamePath, "Game content directory (like game -C flag)"); |
| 155 | cliApp.add_option("--open", openFile, "Open file on startup (path relative to content dir)"); |
| 156 | cliApp.add_flag("--headless", headless, "Run without display (CI/test mode)"); |
| 157 | cliApp.add_option("--screenshot", screenshotFile, "Capture screenshot and exit"); |
| 158 | cliApp.add_option("path", dragDropPath, "Directory or file to open (drag-and-drop)"); |
| 159 | CLI11_PARSE(cliApp, argc, argv); |
| 160 | |
| 161 | if (gamePath.empty() && !dragDropPath.empty()) |
| 162 | { |
| 163 | namespace fs = std::filesystem; |
| 164 | if (fs::is_directory(dragDropPath)) |
| 165 | { |
| 166 | gamePath = dragDropPath; |
| 167 | } |
| 168 | else if (fs::is_regular_file(dragDropPath)) |
| 169 | { |
| 170 | gamePath = fs::path(dragDropPath).parent_path().string(); |
| 171 | } |
| 172 | } |
| 173 | |
| 174 | Poseidon::StudioConfig cfg; |
| 175 | if (!headless) |
| 176 | cfg.load(); |
| 177 | |
| 178 | #ifdef _WIN32 |
| 179 | if (!headless) |
| 180 | FreeConsole(); |
| 181 | #endif |
| 182 | |
| 183 | if (gamePath.empty() && !headless) |
| 184 | { |
| 185 | #ifdef _WIN32 |
| 186 | gamePath = showFolderDialog(); |
| 187 | if (gamePath.empty()) |
| 188 | return 0; // user cancelled |
| 189 | #else |
| 190 | fprintf(stderr, "Error: No content directory specified. Use -C <path> or pass a directory as argument.\n"); |
| 191 | return 1; |
| 192 | #endif |
| 193 | } |
| 194 | |
| 195 | // Studio previews assets without a full runtime world. |
| 196 | Poseidon::NoTextures = true; |
nothing calls this directly
no test coverage detected