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Functions15,937 in github.com/BobbyAnguelov/Esoterica

↓ 2 callersMethodDisplayDocContents
Display placeholder contents for the Document
Code/Base/ThirdParty/imgui/imgui_demo.cpp:9944
↓ 2 callersMethodDisplayDocContextMenu
Display context menu for the Document
Code/Base/ThirdParty/imgui/imgui_demo.cpp:9978
↓ 2 callersFunctionDockNodeGetHostWindowTitle
Code/Base/ThirdParty/imgui/imgui.cpp:16759
↓ 2 callersFunctionDockNodeHideWindowDuringHostWindowCreation
Code/Base/ThirdParty/imgui/imgui.cpp:17504
↓ 2 callersFunctionDockNodeIsDropAllowedOne
Code/Base/ThirdParty/imgui/imgui.cpp:18629
↓ 2 callersFunctionDockNodeIsInHierarchyOf
Code/Base/ThirdParty/imgui/imgui_internal.h:3477
↓ 2 callersFunctionDockNodeSetupHostWindow
Code/Base/ThirdParty/imgui/imgui.cpp:17907
↓ 2 callersFunctionDockNodeTreeUpdateSplitterFindTouchingNode
Code/Base/ThirdParty/imgui/imgui.cpp:19205
↓ 2 callersMethodDoesComponentExist
Code/EngineTools/Entity/EntitySerializationTools.cpp:218
↓ 2 callersFunctionDot2
Code/Base/Math/Vector.h:89
↓ 2 callersFunctionDragRect
Code/Base/ThirdParty/implot/implot.cpp:4057
↓ 2 callersFunctionDraw
Code/Engine/Volumes/Components/Component_Volumes.h:26
↓ 2 callersFunctionDrawAnalogStick
Code/Engine/Input/Debug/DebugView_Input.cpp:105
↓ 2 callersMethodDrawBindPose
Code/Engine/Render/Mesh/SkeletalMesh.cpp:30
↓ 2 callersFunctionDrawBlendSpaceVisualization
Code/EngineTools/Animation/ToolsGraph/Nodes/Animation_ToolsGraphNode_Blend2D.cpp:12
↓ 2 callersFunctionDrawContext
Try to prevent users from copying these contexts around - TODO: we should record the thread ID and assert everywhere that we are on the correct thread
Code/Base/Drawing/DebugDrawing.h:300
↓ 2 callersFunctionDrawContextMenu
Draw the custom context menu options - return true if you've made major changes to the the track i.e. deleted an item
Code/EngineTools/Timeline/Timeline.h:217
↓ 2 callersFunctionDrawDebug
Perform debug drawing for the pose node
Code/Engine/Animation/Graph/Animation_RuntimeGraph_Node.h:286
↓ 2 callersMethodDrawDebug
Code/Base/Math/AABBTree.cpp:277
↓ 2 callersMethodDrawDebugUI
Override this function to draw custom imgui controls in the action debugger UI
Code/Game/Player/StateMachine/PlayerAction.h:145
↓ 2 callersFunctionDrawGeometrySectionUI
Code/EngineTools/Render/ResourceEditors/ResourceEditor_Mesh.cpp:17
↓ 2 callersFunctionDrawItemContextMenu
Draw the custom context menu options for this item - return true if you've made major changes to the the track i.e. deleted an item
Code/EngineTools/Timeline/Timeline.h:257
↓ 2 callersMethodDrawNodeDebug
Code/Engine/Animation/Graph/Animation_RuntimeGraph_Instance.cpp:669
↓ 2 callersMethodDrawPose
Code/Engine/Render/Components/Component_SkeletalMesh.cpp:211
↓ 2 callersFunctionDrawRuntimeNodeIndex
Code/EngineTools/Animation/ToolsGraph/Nodes/Animation_ToolsGraphNode.cpp:90
↓ 2 callersFunctionDrawTriggerButton
Code/Engine/Input/Debug/DebugView_Input.cpp:55
↓ 2 callersFunctionDrawValueDisplayText
Code/EngineTools/Animation/ToolsGraph/Nodes/Animation_ToolsGraphNode.cpp:156
↓ 2 callersFunctionDrawVectorInfoText
Code/EngineTools/Animation/ToolsGraph/Nodes/Animation_ToolsGraphNode.cpp:119
↓ 2 callersFunctionDropDownIconButtonColored
Button that creates a drop down menu once clicked
Code/Base/Imgui/ImguiX.h:154
↓ 2 callersMethodEnableDebugCamera
Code/Engine/Camera/Systems/WorldSystem_CameraManager.cpp:193
↓ 2 callersMethodEnableGhostMode
Code/Engine/Physics/Components/Component_PhysicsCharacter.cpp:401
↓ 2 callersFunctionEndCollapsibleChildWindow
Code/Base/Imgui/ImguiX.cpp:101
↓ 2 callersFunctionEndFrame
This is called at the absolute end of the frame just before we kick off rendering. It is generally NOT safe to modify any world/map/entity during this
Code/Engine/ToolsUI/IDevelopmentToolsUI.h:47
↓ 2 callersFunctionEndFrame
Code/Base/Profiling.cpp:27
↓ 2 callersFunctionEndsWith
Code/Base/Types/String.h:42
↓ 2 callersFunctionEntityComponent
Code/Engine/Entity/EntityComponent.h:71
↓ 2 callersMethodEvaluate
Code/Base/Math/FloatCurve.cpp:17
↓ 2 callersFunctionExampleTree_CreateDemoTree
Create example tree data (this allocates _many_ more times than most other code in either Dear ImGui or others demo)
Code/Base/ThirdParty/imgui/imgui_demo.cpp:325
↓ 2 callersFunctionExists
Code/Base/FileSystem/Platform/FileSystem_Win32.cpp:18
↓ 2 callersFunctionExp2
Computes 2 raised to the given power N ( 2^N )
Code/Base/Math/Math.h:44
↓ 2 callersFunctionFillInitData
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Code/Base/Render/Platform/TextureLoader_Win32.cpp:932
↓ 2 callersMethodFindAllNodesOfType
Code/EngineTools/Import/Formats/FBX.cpp:183
↓ 2 callersMethodFindAllNodesOfType
Code/EngineTools/NodeGraph/NodeGraph_BaseGraph.cpp:432
↓ 2 callersFunctionFindCentroid
Code/Base/ThirdParty/implot/implot_demo.cpp:1544
↓ 2 callersFunctionFindCharIndex
Code/Base/Encoding/Encoding.cpp:71
↓ 2 callersMethodFindChild
Code/EngineTools/Widgets/TreeListView.cpp:70
↓ 2 callersMethodFindGlyph
Code/Base/ThirdParty/imgui/imgui_draw.cpp:3831
↓ 2 callersMethodFireWeapon
Code/Game/Player/Animation/PlayerAnimationController.cpp:368
↓ 2 callersFunctionFixLargeWindowsWhenUndocking
Problem: Undocking a large (~full screen) window would leave it so large that the bottom right sizing corner would more than likely be off the screen
Code/Base/ThirdParty/imgui/imgui.cpp:17339
↓ 2 callersFunctionFixRectCornerFlags
Code/Base/ThirdParty/imgui/imgui_draw.cpp:1380
↓ 2 callersMethodFocusOn
Code/Engine/Camera/Components/Component_FreeLookCamera.cpp:71
↓ 2 callersFunctionFormatDate
Code/Base/ThirdParty/implot/implot.cpp:1115
↓ 2 callersFunctionFormatter_Default
Code/Base/ThirdParty/implot/implot_internal.h:1634
↓ 2 callersMethodFree
Code/Base/ThirdParty/EA/EASTL/Include/EASTL/core_allocator.h:42
↓ 2 callersMethodFree
Code/Base/ThirdParty/EnkiTS/TaskScheduler.cpp:1265
↓ 2 callersFunctionGenerateFriendlyName
Code/Applications/Reflector/TypeReflection/ReflectedType.cpp:8
↓ 2 callersMethodGenerateSerializedBoneMask
Code/EngineTools/Animation/ResourceDescriptors/ResourceDescriptor_AnimationSkeleton.cpp:25
↓ 2 callersFunctionGenerateUniqueEntityNameID
Gets a unique entity name for this map given a specified desired name
Code/Engine/Entity/EntityMap.h:143
↓ 2 callersMethodGenerateUniqueEntityNameID
Code/Engine/Entity/EntityMap.cpp:859
↓ 2 callersMethodGetActiveVariationSkeleton
Code/EngineTools/Animation/ResourceEditors/ResourceEditor_AnimationGraph.h:58
↓ 2 callersMethodGetAllCastableTypes
Code/Base/TypeSystem/TypeRegistry.cpp:286
↓ 2 callersMethodGetAllDependentResources
Code/EngineTools/FileSystem/FileRegistry.cpp:624
↓ 2 callersMethodGetAllReferencedResources
Code/Engine/Entity/EntityDescriptors.cpp:397
↓ 2 callersMethodGetAllResourcesOfTypeFiltered
Code/EngineTools/FileSystem/FileRegistry.cpp:576
↓ 2 callersMethodGetAllTypesForProject
Code/Applications/Reflector/TypeReflection/ReflectionDatabase.cpp:182
↓ 2 callersMethodGetAllWorlds
Code/EngineTools/Core/ToolsContext.cpp:30
↓ 2 callersMethodGetAllowedBaseTypeInfo
Code/Base/TypeSystem/TypeInstance.cpp:90
↓ 2 callersMethodGetAllowedItemType
Code/EngineTools/Animation/Events/AnimationEventTracks.h:26
↓ 2 callersFunctionGetAlphaMode
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Code/Base/Render/Platform/TextureLoader_Win32.cpp:1637
↓ 2 callersMethodGetArea
Code/Base/Math/Triangle.h:33
↓ 2 callersMethodGetArenaSizeInBytes
Code/Base/ThirdParty/imgui/imgui_internal.h:655
↓ 2 callersMethodGetAtomicAddress
Code/Base/ThirdParty/EA/EASTL/Include/EASTL/internal/atomic/atomic_size_aligned.h:167
↓ 2 callersFunctionGetBaseModule
Code/Engine/Engine.h:63
↓ 2 callersMethodGetBit
Code/Base/ThirdParty/EA/EABase/include/Common/EABase/int128.h:320
↓ 2 callersFunctionGetBlendOp
Code/Base/Render/Platform/RenderDevice_DX11.cpp:779
↓ 2 callersFunctionGetBoneIndex
Get the index for a given bone ID, can return InvalidIndex
Code/Engine/Animation/AnimationSkeleton.h:65
↓ 2 callersMethodGetBoneMaskIndex
Code/Engine/Animation/AnimationSkeleton.cpp:69
↓ 2 callersFunctionGetBoxSelectState
Code/Base/ThirdParty/imgui/imgui_internal.h:3547
↓ 2 callersFunctionGetBuffer
Code/Engine/Animation/TaskSystem/Animation_TaskPosePool.h:153
↓ 2 callersMethodGetCategory
Code/Applications/Reflector/TypeReflection/ReflectedType.cpp:116
↓ 2 callersMethodGetCategory
Code/EngineTools/Animation/ToolsGraph/Nodes/Animation_ToolsGraphNode_Bools.h:36
↓ 2 callersMethodGetCharAdvance
Code/Base/ThirdParty/imgui/imgui.h:3591
↓ 2 callersMethodGetClamped360
Clamps between -360 and 360
Code/Base/Math/Math.h:734
↓ 2 callersFunctionGetClosestPointOnRectBorder
Code/Base/Math/Rectangle.cpp:9
↓ 2 callersFunctionGetColormapCount
Code/Base/ThirdParty/implot/implot.cpp:4504
↓ 2 callersMethodGetCombinedWorldBounds
Code/Engine/Entity/Entity.cpp:717
↓ 2 callersMethodGetConjugate
Code/Base/Math/Quaternion.h:178
↓ 2 callersMethodGetConnectedNodeForInputPin
Code/EngineTools/NodeGraph/NodeGraph_FlowGraph.cpp:491
↓ 2 callersFunctionGetCorners
Code/Base/Math/BoundingVolumes.h:163
↓ 2 callersFunctionGetCurveRect
Code/EngineTools/Widgets/CurveEditor.h:106
↓ 2 callersMethodGetCustomRectByIndex
Code/Base/ThirdParty/imgui/imgui.h:3512
↓ 2 callersFunctionGetDebugColor
Code/Engine/Animation/TaskSystem/Animation_Task.h:101
↓ 2 callersFunctionGetDebugColorForWarpRule
Code/Engine/Animation/Events/AnimationEvent_Warp.cpp:10
↓ 2 callersMethodGetDebugInfo
Code/Engine/Animation/Graph/Animation_RuntimeGraph_Node.cpp:124
↓ 2 callersMethodGetDebugName
Code/Base/ThirdParty/imgui/imgui.h:3593
↓ 2 callersMethodGetDebugPathForReferencedOrExternalGraphDebugInstance
Code/Engine/Animation/Graph/Animation_RuntimeGraph_Instance.cpp:601
↓ 2 callersMethodGetDefaultLeftStickDeadZones
Code/Base/Input/InputDevices/Platform/InputDevice_XboxController_Win32.cpp:58
↓ 2 callersMethodGetDefaultRightStickDeadZones
Code/Base/Input/InputDevices/Platform/InputDevice_XboxController_Win32.cpp:63
↓ 2 callersMethodGetDeterminant
Code/Base/Math/Matrix.h:511
↓ 2 callersFunctionGetDeviceTypeForInputID
Code/Base/Input/Input.cpp:7
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