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Functions15,937 in github.com/BobbyAnguelov/Esoterica

↓ 2 callersMethodAddProperty
Code/EngineTools/PropertyGrid/PropertyGrid.cpp:611
↓ 2 callersMethodAddQuadFilled
Code/Base/ThirdParty/imgui/imgui_draw.cpp:1498
↓ 2 callersMethodAddRequestResponse
Code/Applications/ResourceServer/ResourceServer.cpp:633
↓ 2 callersFunctionAddRootWindowToDrawData
Layer is locked for the root window, however child windows may use a different viewport (e.g. extruding menu)
Code/Base/ThirdParty/imgui/imgui.cpp:5563
↓ 2 callersFunctionAddTextCentered
Code/Base/ThirdParty/implot/implot.cpp:380
↓ 2 callersMethodAddTriangle
Code/Base/ThirdParty/imgui/imgui_draw.cpp:1510
↓ 2 callersMethodAddUpdateResponse
Code/Applications/ResourceServer/ResourceServer.cpp:618
↓ 2 callersFunctionAllAxesInputLocked
Returns true if all enabled axes are locked from user input.
Code/Base/ThirdParty/implot/implot_internal.h:1352
↓ 2 callersMethodAlloc
Code/Base/ThirdParty/EA/EASTL/Include/EASTL/core_allocator.h:32
↓ 2 callersMethodAllocateSelf
Code/Base/ThirdParty/EA/EASTL/Include/EASTL/string.h:3320
↓ 2 callersMethodAllowsSerialization
Code/Engine/Animation/TaskSystem/Tasks/Animation_Task_IK.h:26
↓ 2 callersFunctionAlwaysAllowSaving
Should we always allow saving?
Code/EngineTools/Core/EditorTool.h:239
↓ 2 callersFunctionAnyAxesHovered
Code/Base/ThirdParty/implot/implot_internal.h:1368
↓ 2 callersMethodApplyImpulse
Code/Engine/Physics/PhysicsRagdoll.cpp:972
↓ 2 callersMethodApplyScale
Code/EngineTools/Import/ImportedMesh.cpp:95
↓ 2 callersFunctionApplyWindowSettings
Code/Base/ThirdParty/imgui/imgui.cpp:6399
↓ 2 callersMethodAreAnyFlagsSet
Code/Base/Types/BitFlags.h:210
↓ 2 callersFunctionBaseGraph
Code/EngineTools/NodeGraph/NodeGraph_BaseGraph.h:348
↓ 2 callersFunctionBeginCollapsibleChildWindow
Code/Base/Imgui/ImguiX.cpp:74
↓ 2 callersFunctionBeginDragDropSourceAxis
Code/Base/ThirdParty/implot/implot.cpp:4315
↓ 2 callersFunctionBeginDragDropSourceItem
Code/Base/ThirdParty/implot/implot.cpp:4324
↓ 2 callersMethodBeginReading
Code/Base/Serialization/BinarySerialization.cpp:36
↓ 2 callersMethodBeginWriting
Code/Base/Serialization/BinarySerialization.cpp:189
↓ 2 callersMethodBlendFrom
Code/Engine/Animation/AnimationBoneMask.cpp:261
↓ 2 callersFunctionBoxSelectDeactivateDrag
Code/Base/ThirdParty/imgui/imgui_widgets.cpp:7307
↓ 2 callersFunctionBoxSelectPreStartDrag
Call on the initial click.
Code/Base/ThirdParty/imgui/imgui_widgets.cpp:7281
↓ 2 callersMethodBuild
Code/Base/ThirdParty/imgui/imgui.cpp:2849
↓ 2 callersMethodBuildSortByKey
For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
Code/Base/ThirdParty/imgui/imgui.cpp:2701
↓ 2 callersFunctionBustColorCache
Code/Base/ThirdParty/implot/implot_items.cpp:369
↓ 2 callersFunctionCalcMaxPopupHeightFromItemCount
Code/Base/ThirdParty/imgui/imgui_widgets.cpp:1817
↓ 2 callersFunctionCalcResizePosSizeFromAnyCorner
Code/Base/ThirdParty/imgui/imgui.cpp:6649
↓ 2 callersFunctionCalcScopeRect
Code/Base/ThirdParty/imgui/imgui_widgets.cpp:7444
↓ 2 callersFunctionCalcSymLogPixel
Code/Base/ThirdParty/implot/implot.cpp:800
↓ 2 callersFunctionCalcTextSizeVertical
Calculates the size of vertical text
Code/Base/ThirdParty/implot/implot_internal.h:1458
↓ 2 callersFunctionCalcWindowAutoFitSize
Code/Base/ThirdParty/imgui/imgui.cpp:6578
↓ 2 callersFunctionCalcWindowContentSizes
Code/Base/ThirdParty/imgui/imgui.cpp:6558
↓ 2 callersFunctionCalcWindowMinSize
Code/Base/ThirdParty/imgui/imgui.cpp:6505
↓ 2 callersFunctionCalculateBlendWeight
Code/Engine/Animation/Graph/Nodes/Animation_RuntimeGraphNode_Transition.h:135
↓ 2 callersFunctionCalculateCapsuleVolume
Code/Base/Math/MathUtils.h:177
↓ 2 callersMethodCalculateCollectionRequirements
Code/Base/TypeSystem/TypeDescriptors.cpp:417
↓ 2 callersFunctionCalculateFullNamespace
Code/Applications/Reflector/TypeReflection/Clang/ClangParserContext.cpp:8
↓ 2 callersFunctionCalculatePaddingForAlignment
Code/Base/Memory/Memory.h:66
↓ 2 callersMethodCalculatePercentageCovered
Code/Engine/Animation/AnimationSyncTrack.cpp:296
↓ 2 callersFunctionCalculateWarpedOrientationForFrame
Code/Engine/Animation/Graph/Nodes/Animation_RuntimeGraphNode_TargetWarp.cpp:18
↓ 2 callersMethodCanCreateNode
Code/EngineTools/Animation/ToolsGraph/Graphs/Animation_ToolsGraph_FlowGraph.cpp:250
↓ 2 callersMethodCanCreateTransitionConduit
Code/EngineTools/NodeGraph/NodeGraph_StateMachineGraph.cpp:66
↓ 2 callersMethodCapacityPtr
Points to end of the buffer at the terminating '0', *ptr == '0' <- only true when size() == capacity()
Code/Base/ThirdParty/EA/EASTL/Include/EASTL/string.h:462
↓ 2 callersMethodCenterView
Code/EngineTools/NodeGraph/NodeGraph_View.cpp:1181
↓ 2 callersMethodChannelsSplit
Advanced: Channels - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives
Code/Base/ThirdParty/imgui/imgui.h:3296
↓ 2 callersFunctionCharTypeStringFindFirstOf
Code/Base/ThirdParty/EA/EASTL/Include/EASTL/internal/char_traits.h:350
↓ 2 callersFunctionCharTypeStringRFind
Code/Base/ThirdParty/EA/EASTL/Include/EASTL/internal/char_traits.h:416
↓ 2 callersFunctionCharTypeStringRFindFirstOf
Code/Base/ThirdParty/EA/EASTL/Include/EASTL/internal/char_traits.h:401
↓ 2 callersFunctionCharTypeStringRSearch
Code/Base/ThirdParty/EA/EASTL/Include/EASTL/internal/char_traits.h:304
↓ 2 callersMethodClamp180
Clamps to -180 to 180
Code/Base/Math/Math.h:742
↓ 2 callersFunctionClampLegendRect
Code/Base/ThirdParty/implot/implot.cpp:589
↓ 2 callersFunctionClampWindowPos
Code/Base/ThirdParty/imgui/imgui.cpp:6952
↓ 2 callersFunctionClear
Clear the filter
Code/Base/Imgui/ImguiX.h:384
↓ 2 callersFunctionClear
Code/Base/FileSystem/DataPath.h:75
↓ 2 callersMethodClear
Code/Engine/Entity/EntityDescriptors.cpp:315
↓ 2 callersMethodClear
Code/Engine/Entity/EntityIDs.h:46
↓ 2 callersMethodClear
Code/Engine/Animation/TaskSystem/Animation_TaskPosePool.h:75
↓ 2 callersMethodClear
Code/Base/Types/PointerID.h:17
↓ 2 callersMethodClearArray
Code/Base/TypeSystem/TypeRegistry.cpp:86
↓ 2 callersMethodClearDepthStencilView
Code/Base/Render/Platform/RenderContext_DX11.cpp:425
↓ 2 callersMethodClearInputKeys
Clear current keyboard/gamepad state + current frame text input buffer. Equivalent to releasing all keys/buttons.
Code/Base/ThirdParty/imgui/imgui.cpp:1575
↓ 2 callersMethodClearRenderDevicePtr
Code/Engine/Render/ResourceLoaders/ResourceLoader_RenderMesh.h:27
↓ 2 callersMethodClearTexData
Code/Base/ThirdParty/imgui/imgui_draw.cpp:2467
↓ 2 callersFunctionColormapSlider
Code/Base/ThirdParty/implot/implot.cpp:4713
↓ 2 callersFunctionCombineDateTime
Code/Base/ThirdParty/implot/implot.cpp:1054
↓ 2 callersMethodContainsExclusive
Does the range (min, max) contain the specified range
Code/Base/Math/NumericRange.h:255
↓ 2 callersFunctionConvertExtensionFilters
Code/EngineTools/Core/Dialogs.cpp:19
↓ 2 callersFunctionConvertStringToBitFlags
Code/Base/TypeSystem/CoreTypeConversions.cpp:105
↓ 2 callersFunctionConvertStringToNativeType
Code/Base/TypeSystem/CoreTypeConversions.h:34
↓ 2 callersFunctionConvertTransformToPhysics
Some shapes require a conversion between esoterica and physx (notably capsules)
Code/Engine/Physics/Components/Component_PhysicsShape.h:99
↓ 2 callersMethodCreateActor
Code/Engine/Physics/PhysicsWorld.cpp:555
↓ 2 callersFunctionCreateContext
Code/Base/ThirdParty/implot/implot.cpp:428
↓ 2 callersMethodCreateDynamicInputPin
Code/EngineTools/NodeGraph/NodeGraph_FlowGraph.cpp:138
↓ 2 callersMethodCreateEntity
Code/Engine/Entity/EntityDescriptors.cpp:38
↓ 2 callersFunctionCreateLookToMatrix
Adapted from DirectXMath: XMMatrixLookAtLH (but changed to be right handed) View matrix is -Z forward, +Y up and +X right
Code/Base/Math/ViewVolume.cpp:98
↓ 2 callersFunctionCreateRow
Code/EngineTools/PropertyGrid/PropertyGrid.cpp:404
↓ 2 callersMethodCreateRuntimeData
Code/Engine/Animation/IK/IKRig.cpp:68
↓ 2 callersMethodCreateSpatialAttachment
Code/Engine/Entity/Entity.cpp:609
↓ 2 callersMethodCreateTexture
Code/Base/Render/Platform/RenderDevice_DX11.cpp:926
↓ 2 callersFunctionCreateTextureFromBase64
Code/Base/Render/RenderUtils.cpp:34
↓ 2 callersFunctionCreateTextureFromDDS
--------------------------------------------------------------------------------------
Code/Base/Render/Platform/TextureLoader_Win32.cpp:1264
↓ 2 callersFunctionCross2
Code/Base/Math/Vector.h:87
↓ 2 callersMethodCursorClamp
After a user-input the cursor stays on for a while without blinking
Code/Base/ThirdParty/imgui/imgui_widgets.cpp:4166
↓ 2 callersFunctionDebugFlashStyleColorStop
Code/Base/ThirdParty/imgui/imgui.cpp:20938
↓ 2 callersFunctionDebugLogMultiSelectRequests
Code/Base/ThirdParty/imgui/imgui_widgets.cpp:7433
↓ 2 callersMethodDeclColumns
Code/Base/ThirdParty/imgui/imgui_widgets.cpp:8566
↓ 2 callersMethodDeleteItem
Code/EngineTools/Timeline/Timeline.cpp:111
↓ 2 callersMethodDestroyActor
Code/Engine/Physics/PhysicsWorld.cpp:730
↓ 2 callersFunctionDestroyContext
Code/Base/ThirdParty/implot/implot.cpp:436
↓ 2 callersMethodDestroyDynamicInputPin
Code/EngineTools/NodeGraph/NodeGraph_FlowGraph.cpp:160
↓ 2 callersFunctionDestroyExternalGraphController
Destroy External Graph Controller
Code/Engine/Animation/Graph/Animation_RuntimeGraph_Controller.h:216
↓ 2 callersMethodDestroyRenderTarget
Code/Base/Render/Platform/RenderDevice_DX11.cpp:1199
↓ 2 callersMethodDestroySpatialAttachment
Code/Engine/Entity/Entity.cpp:652
↓ 2 callersFunctionDestroyStaticCollection
Code/Base/TypeSystem/TypeDescriptors.h:179
↓ 2 callersMethodDestroyWorld
Code/Engine/Entity/EntityWorldManager.cpp:121
↓ 2 callersMethodDisableDebugCamera
Code/Engine/Camera/Systems/WorldSystem_CameraManager.cpp:216
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