| 299 | } |
| 300 | |
| 301 | void GameOfLifePlugin::generateInitialPattern(uint8_t gridId) |
| 302 | { |
| 303 | uint32_t gridDataIndex = 0U; |
| 304 | |
| 305 | randomSeed(ESP.getCycleCount()); |
| 306 | |
| 307 | while (m_gridSize > gridDataIndex) |
| 308 | { |
| 309 | m_grids[gridId][gridDataIndex] = random(INT32_MAX); |
| 310 | m_grids[gridId][gridDataIndex] |= (0 == random(2)) ? 0x00000000 : 0x80000000; |
| 311 | |
| 312 | ++gridDataIndex; |
| 313 | } |
| 314 | } |
| 315 | |
| 316 | bool GameOfLifePlugin::getCellState(uint8_t gridId, int16_t x, int16_t y) |
| 317 | { |
nothing calls this directly
no outgoing calls
no test coverage detected