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hub / github.com/Bloom-Engine/engine / inverse_vp_matrix

Method inverse_vp_matrix

native/shared/src/renderer/mod.rs:8714–8716  ·  view source on GitHub ↗

Get the inverse VP matrix for unprojecting screen coords to world rays.

(&self)

Source from the content-addressed store, hash-verified

8712
8713 /// Get the inverse VP matrix for unprojecting screen coords to world rays.
8714 pub fn inverse_vp_matrix(&self) -> [[f32; 4]; 4] {
8715 self.current_inv_vp_matrix
8716 }
8717
8718 /// Get the 3D uniform bind group layout (for creating per-node uniform bind groups).
8719 pub fn uniform_3d_layout(&self) -> &wgpu::BindGroupLayout {

Callers 11

bloom_scene_pick_allFunction · 0.80
bloom_scene_pick_allFunction · 0.80
bloom_scene_pickFunction · 0.80
bloom_scene_pick_allFunction · 0.80
bloom_scene_pickFunction · 0.80
bloom_scene_pick_allFunction · 0.80
bloom_scene_pickFunction · 0.80
bloom_scene_pick_allFunction · 0.80
bloom_scene_pickFunction · 0.80
bloom_scene_pick_allFunction · 0.80
bloom_scene_pick_allFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected