Get the inverse VP matrix for unprojecting screen coords to world rays.
(&self)
| 8712 | |
| 8713 | /// Get the inverse VP matrix for unprojecting screen coords to world rays. |
| 8714 | pub fn inverse_vp_matrix(&self) -> [[f32; 4]; 4] { |
| 8715 | self.current_inv_vp_matrix |
| 8716 | } |
| 8717 | |
| 8718 | /// Get the 3D uniform bind group layout (for creating per-node uniform bind groups). |
| 8719 | pub fn uniform_3d_layout(&self) -> &wgpu::BindGroupLayout { |
no outgoing calls
no test coverage detected