( entity: EntityData, ctx: InstantiateContext, warnings: string[], )
| 179 | // ---- entity spawning ------------------------------------------------------- |
| 180 | |
| 181 | function spawnEntity( |
| 182 | entity: EntityData, |
| 183 | ctx: InstantiateContext, |
| 184 | warnings: string[], |
| 185 | ): SceneNodeHandle { |
| 186 | if (entity.modelRef !== null && entity.modelRef.length > 0) { |
| 187 | return spawnModelEntity(entity, ctx, warnings); |
| 188 | } |
| 189 | |
| 190 | if (entity.prefabRef !== null && entity.prefabRef.length > 0) { |
| 191 | return spawnPrefabEntity(entity, ctx, warnings); |
| 192 | } |
| 193 | |
| 194 | warnings.push('entity ' + entity.id + ' has neither modelRef nor prefabRef — skipped'); |
| 195 | return 0; |
| 196 | } |
| 197 | |
| 198 | function spawnModelEntity( |
| 199 | entity: EntityData, |
no test coverage detected