Ticket 014 — re-exposed for `SceneGraph::prepare()` to allocate the per-mesh SDF texture alongside BLAS creation without needing `pub(super)` access to the renderer's format module.
(
device: &wgpu::Device,
label: &'static str,
)
| 1486 | /// the per-mesh SDF texture alongside BLAS creation without needing |
| 1487 | /// `pub(super)` access to the renderer's format module. |
| 1488 | pub fn create_mesh_sdf_texture_public( |
| 1489 | device: &wgpu::Device, |
| 1490 | label: &'static str, |
| 1491 | ) -> (wgpu::Texture, wgpu::TextureView) { |
| 1492 | formats::create_mesh_sdf_texture(device, label) |
| 1493 | } |
| 1494 | |
| 1495 | impl Renderer { |
| 1496 | pub fn new( |
no test coverage detected