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hub / github.com/Bloom-Engine/engine / create_mesh_sdf_texture

Function create_mesh_sdf_texture

native/shared/src/renderer/formats.rs:418–440  ·  view source on GitHub ↗
(
    device: &wgpu::Device,
    label: &'static str,
)

Source from the content-addressed store, hash-verified

416pub(super) const MESH_SDF_RES: u32 = 32;
417
418pub(super) fn create_mesh_sdf_texture(
419 device: &wgpu::Device,
420 label: &'static str,
421) -> (wgpu::Texture, wgpu::TextureView) {
422 let texture = device.create_texture(&wgpu::TextureDescriptor {
423 label: Some(label),
424 size: wgpu::Extent3d {
425 width: MESH_SDF_RES,
426 height: MESH_SDF_RES,
427 depth_or_array_layers: MESH_SDF_RES,
428 },
429 mip_level_count: 1,
430 sample_count: 1,
431 dimension: wgpu::TextureDimension::D3,
432 format: wgpu::TextureFormat::R32Float,
433 usage: wgpu::TextureUsages::STORAGE_BINDING
434 | wgpu::TextureUsages::TEXTURE_BINDING
435 | wgpu::TextureUsages::COPY_SRC,
436 view_formats: &[],
437 });
438 let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
439 (texture, view)
440}
441
442/// Ticket 013 — Mesh Cards. Shared 2D atlases sampled by the HW probe
443/// trace at hit. V2 stores 6 signed-axis slots per mesh (±X ±Y ±Z)

Callers 1

Calls

no outgoing calls

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