(
handle: f64,
vert_ptr: *const f64,
vert_count: f64,
idx_ptr: *const f64,
idx_count: f64,
)
| 2584 | |
| 2585 | #[no_mangle] |
| 2586 | pub extern "C" fn bloom_scene_update_geometry( |
| 2587 | handle: f64, |
| 2588 | vert_ptr: *const f64, |
| 2589 | vert_count: f64, |
| 2590 | idx_ptr: *const f64, |
| 2591 | idx_count: f64, |
| 2592 | ) { |
| 2593 | if vert_ptr.is_null() || idx_ptr.is_null() { return; } |
| 2594 | let nv = vert_count as usize; |
| 2595 | let ni = idx_count as usize; |
| 2596 | |
| 2597 | let vert_floats = unsafe { std::slice::from_raw_parts(vert_ptr, nv * 12) }; |
| 2598 | let idx_floats = unsafe { std::slice::from_raw_parts(idx_ptr, ni) }; |
| 2599 | |
| 2600 | let mut vertices = Vec::with_capacity(nv); |
| 2601 | for i in 0..nv { |
| 2602 | let base = i * 12; |
| 2603 | vertices.push(bloom_shared::renderer::Vertex3D { |
| 2604 | position: [vert_floats[base] as f32, vert_floats[base+1] as f32, vert_floats[base+2] as f32], |
| 2605 | normal: [vert_floats[base+3] as f32, vert_floats[base+4] as f32, vert_floats[base+5] as f32], |
| 2606 | color: [vert_floats[base+6] as f32, vert_floats[base+7] as f32, vert_floats[base+8] as f32, vert_floats[base+9] as f32], |
| 2607 | uv: [vert_floats[base+10] as f32, vert_floats[base+11] as f32], |
| 2608 | joints: [0.0; 4], |
| 2609 | weights: [0.0; 4], |
| 2610 | tangent: [0.0; 4], |
| 2611 | }); |
| 2612 | } |
| 2613 | |
| 2614 | let indices: Vec<u32> = idx_floats.iter().map(|&v| v as u32).collect(); |
| 2615 | |
| 2616 | engine().scene.update_geometry(handle, vertices, indices); |
| 2617 | } |
| 2618 | |
| 2619 | #[no_mangle] |
| 2620 | pub extern "C" fn bloom_scene_set_material_color(handle: f64, r: f64, g: f64, b: f64, a: f64) { |
no test coverage detected