(handle: f64, texture_idx: f64)
| 2170 | |
| 2171 | #[no_mangle] |
| 2172 | pub extern "C" fn bloom_scene_set_material_texture(handle: f64, texture_idx: f64) { |
| 2173 | engine().scene.set_material_texture(handle, texture_idx as u32); |
| 2174 | } |
| 2175 | |
| 2176 | // Q8: Set a water material on a scene node (translucent tint, low roughness). |
| 2177 | #[no_mangle] |
nothing calls this directly
no test coverage detected