(width: f64, height: f64)
| 1875 | // Q1: Render texture FFI (stub — GPU implementation deferred). |
| 1876 | #[no_mangle] |
| 1877 | pub extern "C" fn bloom_load_render_texture(width: f64, height: f64) -> f64 { |
| 1878 | engine().textures.load_render_texture(width as u32, height as u32) |
| 1879 | } |
| 1880 | |
| 1881 | #[no_mangle] |
| 1882 | pub extern "C" fn bloom_pick_hit_distance() -> f64 { |
nothing calls this directly
no test coverage detected