| 32 | } |
| 33 | |
| 34 | void TriggerDetector::Process(float sample) |
| 35 | { |
| 36 | if (mSharpness > 0) |
| 37 | { |
| 38 | float filter = 1 - mSharpness * .001f; |
| 39 | mAvg = filter * mAvg + (1 - filter) * sample; |
| 40 | sample -= mAvg; //highpass |
| 41 | } |
| 42 | |
| 43 | if (sample - mHistory.GetSample(100, 0) > mThreshold && sample > .1f && mWaitingForFall == false) |
| 44 | { |
| 45 | mTriggered = true; |
| 46 | mWaitingForFall = true; |
| 47 | } |
| 48 | if (sample < mHistory.GetSample(100, 0)) |
| 49 | mWaitingForFall = false; |
| 50 | |
| 51 | mHistory.Write(sample, 0); |
| 52 | } |
| 53 | |
| 54 | float TriggerDetector::GetValue() |
| 55 | { |