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A software modular synth that I've been building for myself since 2011, and now you can use it!
Nightly Build (updated every commit)
You can find the most recent builds for Mac/Windows/Linux at http://bespokesynth.com, or in the Releases section on GitHub.
Join the Bespoke Discord for support and to discuss with the community.

* https://youtu.be/SYBc8X2IxqM

Sign up here to receive an email whenever I put out a new release: http://bespokesynth.substack.com/
See our contributing guidelines
Building Bespoke from source is easy and fun! The basic cmake prescription gives you a completed
executable which is ready to run on your system in many cases. If your system does not have cmake installed already you must do so.
git clone https://github.com/BespokeSynth/BespokeSynth # replace this with your fork if you forked
cd BespokeSynth
git submodule update --init --recursive
cmake -Bignore/build -DCMAKE_BUILD_TYPE=Release
cmake --build ignore/build --parallel 4 --config Release
This will produce a release build in ignore/build/Source/BespokeSynth_artefacts.
There are a few useful options to the first cmake command which many folks choose to use.
-DBESPOKE_VST2_SDK_LOCATION=/path/to/sdk will activate VST2 hosting support in your built
copy of Bespoke if you have access to the VST SDK-DBESPOKE_ASIO_SDK_LOCATION=/path/to/sdk (windows only) will activate ASIO support on windows in your built copy of Bespoke if you have access to the ASIO SDK-DBESPOKE_SPACEMOUSE_SDK_LOCATION=/path/to/sdk (windows only) will activate SpaceMouse canvas navigation support on windows in your built copy of Bespoke if you have access to the SpaceMouse SDK-DBESPOKE_PYTHON_ROOT=/... will override the automatically detected python root. In some cases with M1 mac builds in homebrew this is useful.-DCMAKE_BUILD_TYPE=Debug will produce a build with debug information available-A x64 (windows only) will force visual studio to build for 64 bit architectures, in the event this is not your default-GXcode (mac only) will eject xcode project files rather than the default make files-DCMAKE_INSTALL_PREFIX=/usr (only used on Linux) will set the CMAKE_INSTALL_PREFIX which guides both where your
built bespoke looks for resources and also where it installs. After a build on Linux with this configured, you can
do sudo cmake --install ignore/build and bespoke will install correctly into this directory. The cmake default is /usr/local.The directory name ignore/build is arbitrary. Bespoke is set up to .gitignore everything in the ignore directory but you
can use any directory name you want for a build or have multiple builds also.
To be able to build you will need a few things, depending on your OS
xcode-select --install and install cmake with brew install cmake if you use homebrew or from cmake.org if notalsa and alsa-tools with alsa-utils$ claude mcp add BespokeSynth \
-- python -m otcore.mcp_server <graph>