| 52 | } |
| 53 | |
| 54 | void InputChannel::Process(double time) |
| 55 | { |
| 56 | PROFILER(InputChannel); |
| 57 | |
| 58 | if (!mEnabled) |
| 59 | return; |
| 60 | |
| 61 | int channelSelectionIndex = mChannelSelectionIndex; |
| 62 | |
| 63 | int numChannels = 1; |
| 64 | if (mChannelSelectionIndex >= mStereoSelectionOffset) |
| 65 | numChannels = 2; |
| 66 | |
| 67 | SyncBuffers(numChannels); |
| 68 | |
| 69 | IAudioReceiver* target = GetTarget(); |
| 70 | |
| 71 | if (mChannelSelectionIndex < mStereoSelectionOffset) //mono |
| 72 | { |
| 73 | float* buffer = gZeroBuffer; |
| 74 | int channel = mChannelSelectionIndex; |
| 75 | if (channel >= 0 && channel < TheSynth->GetNumInputChannels()) |
| 76 | buffer = TheSynth->GetInputBuffer(channel); |
| 77 | |
| 78 | if (target) |
| 79 | Add(target->GetBuffer()->GetChannel(0), buffer, gBufferSize); |
| 80 | |
| 81 | GetVizBuffer()->WriteChunk(buffer, gBufferSize, 0); |
| 82 | } |
| 83 | else //stereo |
| 84 | { |
| 85 | float* buffer1 = gZeroBuffer; |
| 86 | float* buffer2 = gZeroBuffer; |
| 87 | |
| 88 | int channel1 = channelSelectionIndex - mStereoSelectionOffset; |
| 89 | if (channel1 >= 0 && channel1 < TheSynth->GetNumInputChannels()) |
| 90 | buffer1 = TheSynth->GetInputBuffer(channel1); |
| 91 | int channel2 = channel1 + 1; |
| 92 | if (channel2 >= 0 && channel2 < TheSynth->GetNumInputChannels()) |
| 93 | buffer2 = TheSynth->GetInputBuffer(channel2); |
| 94 | |
| 95 | if (target) |
| 96 | { |
| 97 | Add(target->GetBuffer()->GetChannel(0), buffer1, gBufferSize); |
| 98 | Add(target->GetBuffer()->GetChannel(1), buffer2, gBufferSize); |
| 99 | } |
| 100 | |
| 101 | GetVizBuffer()->WriteChunk(buffer1, gBufferSize, 0); |
| 102 | GetVizBuffer()->WriteChunk(buffer2, gBufferSize, 1); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | void InputChannel::DrawModule() |
| 107 | { |
nothing calls this directly
no test coverage detected