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github.com/BennyQBD/Wolfenstein3DClone
/ functions
Functions
278 in github.com/BennyQBD/Wolfenstein3DClone
⨍
Functions
278
◇
Types & classes
31
Method
addVertexShader
(String text)
src/com/base/engine/Shader.java:66
Method
bind
()
src/com/base/engine/Texture.java:26
Method
div
(Vector2f r)
src/com/base/engine/Vector2f.java:70
Method
dot
(Vector2f r)
src/com/base/engine/Vector2f.java:19
Method
dot
(Vector3f r)
src/com/base/engine/Vector3f.java:21
Method
flipX
()
src/com/base/engine/Bitmap.java:41
Method
getAmbientLight
()
src/com/base/engine/PhongShader.java:92
Method
getColor
()
src/com/base/engine/BaseLight.java:14
Method
getDirection
()
src/com/base/engine/DirectionalLight.java:24
Method
getID
()
src/com/base/engine/Texture.java:31
Method
getInstance
()
src/com/base/engine/PhongShader.java:10
Method
getKeyUp
(int keyCode)
src/com/base/engine/Input.java:165
Method
getMouseUp
(int mouseButton)
src/com/base/engine/Input.java:180
Method
getPixels
()
src/com/base/engine/Bitmap.java:77
Method
getPos
()
src/com/base/engine/Camera.java:112
Method
getScale
()
src/com/base/engine/Transform.java:82
Method
getTitle
()
src/com/base/engine/Window.java:54
Method
getTransform
()
src/com/base/engine/Monster.java:100
Method
initIdentity
()
src/com/base/engine/Matrix4f.java:12
Method
input
()
src/com/base/engine/Camera.java:26
Method
input
()
src/com/base/engine/Level.java:83
Method
input
()
src/com/base/engine/Player.java:102
Method
main
(String[] args)
src/com/base/engine/MainComponent.java:116
Method
normalize
()
src/com/base/engine/Quaternion.java:23
Method
normalized
()
src/com/base/engine/Vector3f.java:35
Method
render
()
src/com/base/engine/Door.java:118
Method
render
()
src/com/base/engine/Level.java:105
Method
render
()
src/com/base/engine/Monster.java:316
Method
render
()
src/com/base/engine/Medkit.java:73
Method
render
()
src/com/base/engine/Game.java:25
Method
render
()
src/com/base/engine/Player.java:192
Method
rotate
(float angle, Vector3f axis)
src/com/base/engine/Vector3f.java:42
Method
setAmbientLight
(Vector3f ambientLight)
src/com/base/engine/PhongShader.java:97
Method
setAtten
(Attenuation atten)
src/com/base/engine/PointLight.java:30
Method
setBase
(BaseLight base)
src/com/base/engine/DirectionalLight.java:19
Method
setBaseLight
(BaseLight baseLight)
src/com/base/engine/PointLight.java:22
Method
setClearColor
(Vector3f color)
src/com/base/engine/RenderUtil.java:27
Method
setColor
(Vector3f color)
src/com/base/engine/Material.java:43
Method
setColor
(Vector3f color)
src/com/base/engine/BaseLight.java:19
Method
setConstant
(float constant)
src/com/base/engine/Attenuation.java:20
Method
setCutoff
(float cutoff)
src/com/base/engine/SpotLight.java:38
Method
setDirection
(Vector3f direction)
src/com/base/engine/DirectionalLight.java:29
Method
setDirection
(Vector3f direction)
src/com/base/engine/SpotLight.java:30
Method
setDirectionalLight
(DirectionalLight directionalLight)
src/com/base/engine/PhongShader.java:102
Method
setExponent
(float exponent)
src/com/base/engine/Attenuation.java:36
Method
setForward
(Vector3f forward)
src/com/base/engine/Camera.java:127
Method
setIntensity
(float intensity)
src/com/base/engine/BaseLight.java:29
Method
setLinear
(float linear)
src/com/base/engine/Attenuation.java:28
Method
setM
(float[][] m)
src/com/base/engine/Matrix4f.java:138
Method
setPixel
(int x, int y, int value)
src/com/base/engine/Bitmap.java:87
Method
setPointLight
(PointLight pointLight)
src/com/base/engine/SpotLight.java:21
Method
setPointLight
(PointLight[] pointLights)
src/com/base/engine/PhongShader.java:107
Method
setPos
(Vector3f pos)
src/com/base/engine/Vertex.java:33
Method
setPos
(Vector3f pos)
src/com/base/engine/Camera.java:117
Method
setPosition
(Vector3f position)
src/com/base/engine/PointLight.java:38
Method
setRange
(float range)
src/com/base/engine/PointLight.java:48
Method
setSpecularIntensity
(float specularIntensity)
src/com/base/engine/Material.java:53
Method
setSpecularPower
(float specularPower)
src/com/base/engine/Material.java:63
Method
setSpotLights
(SpotLight[] spotLights)
src/com/base/engine/PhongShader.java:119
Method
setTexCoord
(Vector2f texCoord)
src/com/base/engine/Vertex.java:43
Method
setTextures
(boolean enabled)
src/com/base/engine/RenderUtil.java:14
Method
setUniformi
(String uniformName, int value)
src/com/base/engine/Shader.java:149
Method
setUp
(Vector3f up)
src/com/base/engine/Camera.java:137
Method
setW
(float w)
src/com/base/engine/Quaternion.java:90
Method
setX
(float x)
src/com/base/engine/Vector3f.java:115
Method
setX
(float x)
src/com/base/engine/Quaternion.java:60
Method
setY
(float y)
src/com/base/engine/Vector3f.java:125
Method
setY
(float y)
src/com/base/engine/Quaternion.java:70
Method
setZ
(float z)
src/com/base/engine/Vector3f.java:135
Method
setZ
(float z)
src/com/base/engine/Quaternion.java:80
Method
toString
()
src/com/base/engine/Vector3f.java:105
Method
update
()
src/com/base/engine/Level.java:88
Method
update
()
src/com/base/engine/Monster.java:296
Method
update
()
src/com/base/engine/Medkit.java:50
Method
update
()
src/com/base/engine/Game.java:19
Method
update
()
src/com/base/engine/Player.java:160
Method
updateUniforms
(Matrix4f worldMatrix, Matrix4f projectedMatrix, Material material)
src/com/base/engine/BasicShader.java:24
Method
updateUniforms
(Matrix4f worldMatrix, Matrix4f projectedMatrix, Material material)
src/com/base/engine/PhongShader.java:66
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