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github.com/BennyQBD/Wolfenstein3DClone
/ functions
Functions
278 in github.com/BennyQBD/Wolfenstein3DClone
⨍
Functions
278
◇
Types & classes
31
↓ 1 callers
Method
calcNormals
(Vertex[] vertices, int[] indices)
src/com/base/engine/Mesh.java:76
↓ 1 callers
Method
chaseUpdate
(Vector3f orientation, float distance)
src/com/base/engine/Monster.java:156
↓ 1 callers
Method
cleanUp
()
src/com/base/engine/MainComponent.java:111
↓ 1 callers
Method
clearScreen
()
src/com/base/engine/RenderUtil.java:8
↓ 1 callers
Method
conjugate
()
src/com/base/engine/Quaternion.java:30
↓ 1 callers
Method
createByteBuffer
(int size)
src/com/base/engine/Util.java:22
↓ 1 callers
Method
createIntBuffer
(int size)
src/com/base/engine/Util.java:17
↓ 1 callers
Method
createWindow
(int width, int height, String title)
src/com/base/engine/Window.java:11
↓ 1 callers
Method
damage
(int amt)
src/com/base/engine/Monster.java:110
↓ 1 callers
Method
damagePlayer
(int amt)
src/com/base/engine/Level.java:78
↓ 1 callers
Method
deadUpdate
(Vector3f orientation, float distance)
src/com/base/engine/Monster.java:275
↓ 1 callers
Method
dispose
()
src/com/base/engine/Window.java:32
↓ 1 callers
Method
div
(Vector3f r)
src/com/base/engine/Vector3f.java:90
↓ 1 callers
Method
dyingUpdate
(Vector3f orientation, float distance)
src/com/base/engine/Monster.java:236
↓ 1 callers
Method
faceCamera
(Vector3f directionToCamera)
src/com/base/engine/Monster.java:286
↓ 1 callers
Method
flipY
()
src/com/base/engine/Bitmap.java:54
↓ 1 callers
Method
generateLevel
()
src/com/base/engine/Level.java:397
↓ 1 callers
Method
getBase
()
src/com/base/engine/DirectionalLight.java:14
↓ 1 callers
Method
getBaseLight
()
src/com/base/engine/PointLight.java:18
↓ 1 callers
Method
getCamera
()
src/com/base/engine/Player.java:199
↓ 1 callers
Method
getConstant
()
src/com/base/engine/Attenuation.java:16
↓ 1 callers
Method
getCutoff
()
src/com/base/engine/SpotLight.java:34
↓ 1 callers
Method
getDamage
()
src/com/base/engine/Player.java:87
↓ 1 callers
Method
getExponent
()
src/com/base/engine/Attenuation.java:32
↓ 1 callers
Method
getHealth
()
src/com/base/engine/Player.java:92
↓ 1 callers
Method
getInstance
()
src/com/base/engine/BasicShader.java:7
↓ 1 callers
Method
getIntensity
()
src/com/base/engine/BaseLight.java:24
↓ 1 callers
Method
getKeyDown
(int keyCode)
src/com/base/engine/Input.java:160
↓ 1 callers
Method
getLinear
()
src/com/base/engine/Attenuation.java:24
↓ 1 callers
Method
getM
()
src/com/base/engine/Matrix4f.java:122
↓ 1 callers
Method
getMaxHealth
()
src/com/base/engine/Player.java:97
↓ 1 callers
Method
getOpenGLVersion
()
src/com/base/engine/RenderUtil.java:49
↓ 1 callers
Method
getPointLight
()
src/com/base/engine/SpotLight.java:16
↓ 1 callers
Method
getPosition
()
src/com/base/engine/PointLight.java:34
↓ 1 callers
Method
getRange
()
src/com/base/engine/PointLight.java:43
↓ 1 callers
Method
getSize
()
src/com/base/engine/Monster.java:105
↓ 1 callers
Method
getSpecularIntensity
()
src/com/base/engine/Material.java:48
↓ 1 callers
Method
getSpecularPower
()
src/com/base/engine/Material.java:58
↓ 1 callers
Method
getUp
()
src/com/base/engine/Camera.java:132
↓ 1 callers
Method
idleUpdate
(Vector3f orientation, float distance)
src/com/base/engine/Monster.java:121
↓ 1 callers
Method
initCamera
(Vector3f forward, Vector3f up)
src/com/base/engine/Matrix4f.java:87
↓ 1 callers
Method
initGraphics
()
src/com/base/engine/RenderUtil.java:32
↓ 1 callers
Method
initProjection
(float fov, float width, float height, float zNear, float zFar)
src/com/base/engine/Matrix4f.java:72
↓ 1 callers
Method
initRotation
(float x, float y, float z)
src/com/base/engine/Matrix4f.java:32
↓ 1 callers
Method
initScale
(float x, float y, float z)
src/com/base/engine/Matrix4f.java:62
↓ 1 callers
Method
input
()
src/com/base/engine/Game.java:14
↓ 1 callers
Method
isCloseRequested
()
src/com/base/engine/Window.java:39
↓ 1 callers
Method
length
()
src/com/base/engine/Quaternion.java:18
↓ 1 callers
Method
loadMesh
(String fileName)
src/com/base/engine/Mesh.java:98
↓ 1 callers
Method
loadTexture
(String fileName)
src/com/base/engine/Texture.java:36
↓ 1 callers
Method
mul
(Quaternion r)
src/com/base/engine/Quaternion.java:35
↓ 1 callers
Method
open
()
src/com/base/engine/Door.java:72
↓ 1 callers
Method
removeEmptyStrings
(String[] data)
src/com/base/engine/Util.java:70
↓ 1 callers
Method
removeMedkit
(Medkit medkit)
src/com/base/engine/Level.java:502
↓ 1 callers
Method
render
()
src/com/base/engine/Window.java:27
↓ 1 callers
Method
render
()
src/com/base/engine/MainComponent.java:104
↓ 1 callers
Method
run
()
src/com/base/engine/MainComponent.java:37
↓ 1 callers
Method
set
(int x, int y, float value)
src/com/base/engine/Matrix4f.java:143
↓ 1 callers
Method
setCamera
(Camera camera)
src/com/base/engine/Transform.java:102
↓ 1 callers
Method
setDelta
(double delta)
src/com/base/engine/Time.java:19
↓ 1 callers
Method
setIsRunning
(boolean value)
src/com/base/engine/Game.java:46
↓ 1 callers
Method
setProjection
(float fov, float width, float height, float zNear, float zFar)
src/com/base/engine/Transform.java:48
↓ 1 callers
Method
setRotation
(Vector3f rotation)
src/com/base/engine/Transform.java:72
↓ 1 callers
Method
setX
(float x)
src/com/base/engine/Vector2f.java:95
↓ 1 callers
Method
start
()
src/com/base/engine/MainComponent.java:21
↓ 1 callers
Method
stop
()
src/com/base/engine/MainComponent.java:29
↓ 1 callers
Method
sub
(Vector3f r)
src/com/base/engine/Vector3f.java:70
↓ 1 callers
Method
toString
()
src/com/base/engine/Vector2f.java:85
↓ 1 callers
Method
update
()
src/com/base/engine/Input.java:146
Method
Attenuation
(float constant, float linear, float exponent)
src/com/base/engine/Attenuation.java:9
Method
BaseLight
(Vector3f color, float intensity)
src/com/base/engine/BaseLight.java:8
Method
BasicShader
()
src/com/base/engine/BasicShader.java:12
Method
Bitmap
(String fileName)
src/com/base/engine/Bitmap.java:15
Method
Camera
()
src/com/base/engine/Camera.java:11
Method
DirectionalLight
(BaseLight base, Vector3f direction)
src/com/base/engine/DirectionalLight.java:8
Method
Door
(Transform transform, Material material, Vector3f openPosition)
src/com/base/engine/Door.java:26
Method
Game
()
src/com/base/engine/Game.java:9
Method
Level
(String levelName, String textureName)
src/com/base/engine/Level.java:40
Method
MainComponent
()
src/com/base/engine/MainComponent.java:13
Method
Material
(Texture texture)
src/com/base/engine/Material.java:10
Method
Matrix4f
()
src/com/base/engine/Matrix4f.java:7
Method
Medkit
(Vector3f position)
src/com/base/engine/Medkit.java:26
Method
Mesh
(String fileName)
src/com/base/engine/Mesh.java:17
Method
Monster
(Transform transform)
src/com/base/engine/Monster.java:52
Method
PhongShader
()
src/com/base/engine/PhongShader.java:20
Method
Player
(Vector3f position)
src/com/base/engine/Player.java:43
Method
PointLight
(BaseLight baseLight, Attenuation atten, Vector3f position, float range)
src/com/base/engine/PointLight.java:10
Method
Quaternion
(float x, float y, float z, float w)
src/com/base/engine/Quaternion.java:10
Method
Shader
()
src/com/base/engine/Shader.java:15
Method
SpotLight
(PointLight pointLight, Vector3f direction, float cutoff)
src/com/base/engine/SpotLight.java:9
Method
Texture
(String fileName)
src/com/base/engine/Texture.java:16
Method
Transform
()
src/com/base/engine/Transform.java:17
Method
Vector2f
(float x, float y)
src/com/base/engine/Vector2f.java:8
Method
Vector3f
(float x, float y, float z)
src/com/base/engine/Vector3f.java:9
Method
Vertex
(Vector3f pos)
src/com/base/engine/Vertex.java:11
Method
abs
()
src/com/base/engine/Vector2f.java:80
Method
abs
()
src/com/base/engine/Vector3f.java:100
Method
addFragmentShader
(String text)
src/com/base/engine/Shader.java:76
Method
addGeometryShader
(String text)
src/com/base/engine/Shader.java:71
Method
addGeometryShaderFromFile
(String text)
src/com/base/engine/Shader.java:56
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