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Functions1,158 in github.com/BSVino/MathForGameDevelopers

MethodGetBunnyVerts
renderer/stanfordbunny.cpp:13648
MethodGetCameraDirection
renderer/renderer.h:96
MethodGetCameraFOV
renderer/renderer.h:97
MethodGetCameraFar
renderer/renderer.h:100
MethodGetCameraNear
renderer/renderer.h:99
MethodGetCameraOrthoHeight
renderer/renderer.h:98
MethodGetCameraVector
renderer/renderer.cpp:189
FunctionGetClipboard
common/platform_win32.cpp:64
FunctionGetClipboard
common/platform_linux.cpp:130
MethodGetColumn
math/matrix.cpp:529
MethodGetCommandLineSwitchValue
renderer/application.cpp:534
MethodGetDepthFunction
renderer/renderingcontext.h:97
FunctionGetFileModificationTime
common/platform_osx.cpp:195
FunctionGetFileModificationTime
common/platform_win32.cpp:218
FunctionGetFileModificationTime
common/platform_linux.cpp:260
FunctionGetFilename
Takes a path + filename + extension and removes path and extension to return only the filename.
common/files.h:24
FunctionGetFilenameAndExtension
Takes a path + filename + extension and removes path to return only the filename and extension.
common/files.h:47
MethodGetForwardVector
math/matrix.h:125
MethodGetHSL
From: http://en.wikipedia.org/wiki/HSL_and_HSV#General_approach
math/color.cpp:147
FunctionGetMACAddresses
common/platform_linux.cpp:36
MethodGetModelView
renderer/renderer.cpp:174
MethodGetMousePosition
renderer/application.cpp:498
MethodGetNumShaders
renderer/shaders.h:108
MethodGetNumTexturesLoaded
renderer/renderer.h:117
FunctionGetNumberOfProcessors
common/platform_osx.cpp:42
FunctionGetNumberOfProcessors
common/platform_win32.cpp:37
FunctionGetNumberOfProcessors
common/platform_linux.cpp:101
MethodGetProgram
renderer/shaders.cpp:281
MethodGetProjection
renderer/renderingcontext.h:75
FunctionGetRelativePath
common/files.h:88
MethodGetRightVector
math/matrix.h:127
MethodGetRow
math/matrix.cpp:524
MethodGetScale
math/matrix.cpp:471
FunctionGetScreenSize
common/platform_win32.cpp:31
FunctionGetScreenSize
common/platform_linux.cpp:80
MethodGetShaderFunctions
renderer/shaders.h:123
MethodGetShaderHeader
renderer/shaders.h:122
MethodGetUpVector
math/matrix.h:126
MethodGetViewport
renderer/renderer.cpp:184
MethodGetWinding
renderer/renderingcontext.h:98
MethodGraphComplete
game/game.cpp:1464
MethodGraphDraw
game/game.cpp:1533
MethodGraphReset
game/game.cpp:1364
MethodGraphStep
game/game.cpp:1380
MethodHardwareSupported
renderer/renderer.cpp:214
MethodHasFocus
renderer/application.cpp:174
FunctionHelloFun
glfw-2.7.9/examples/mthello.c:14
MethodInit
math/matrix.cpp:74
MethodInitBunny
renderer/stanfordbunny.cpp:13643
MethodInverted
http://youtu.be/A6A0rpV9ElA
math/quaternion.cpp:22
FunctionIsAbsolutePath
common/files.h:149
MethodIsAltDown
renderer/application.cpp:473
MethodIsCompiled
renderer/shaders.h:120
MethodIsCtrlDown
renderer/application.cpp:468
FunctionIsDirectory
common/platform_win32.cpp:171
FunctionIsDirectory
common/platform_linux.cpp:197
FunctionIsFile
common/platform_osx.cpp:116
FunctionIsFile
common/platform_linux.cpp:183
MethodIsFullscreen
renderer/application.h:98
MethodIsIdentity
math/matrix.cpp:87
MethodIsMouseCursorEnabled
renderer/application.cpp:513
MethodIsMouseLeftDown
renderer/application.cpp:483
MethodIsMouseMiddleDown
renderer/application.cpp:493
MethodIsMouseRightDown
renderer/application.cpp:488
MethodIsOpen
renderer/application.cpp:164
MethodIsShiftDown
renderer/application.cpp:478
MethodKeyEventCallback
renderer/application.h:71
FunctionKeyFun
glfw-2.7.9/examples/particles.c:911
MethodKeyPress
This method gets called when the user presses a key
game/game.cpp:165
MethodKeyPress
renderer/application.cpp:455
MethodKeyRelease
This method gets called when the player releases a key.
game/game.cpp:212
MethodKeyRelease
renderer/application.cpp:463
MethodLength
math/matrix.h:149
MethodLength
math/vector.cpp:62
MethodLengthSqr
math/vector.cpp:67
FunctionListDirectory
common/platform_win32.cpp:126
FunctionListDirectory
common/platform_linux.cpp:153
MethodLoadIndexDataIntoGL
renderer/renderer.cpp:297
MethodLoadShaders
renderer/renderer.cpp:79
MethodMakeBulletTracer
game/game.cpp:155
MethodMakePuff
game/game.cpp:147
FunctionMapJoystickKey
renderer/application.cpp:385
MethodMatrix4x4
math/matrix.h:49
MethodMatrix4x4
math/matrix.cpp:28
MethodMergeSortTransparentRenderList
game/game.cpp:1207
MethodMouseInput
game/game.cpp:272
MethodMouseInput
renderer/application.cpp:205
MethodMouseInputCallback
renderer/application.cpp:423
MethodMouseMotion
This method is called every time the player moves the mouse
game/game.cpp:235
MethodMouseMotionCallback
renderer/application.h:61
MethodNormalize
math/plane.h:27
MethodNormalize
math/vector.cpp:47
MethodNormalizeTR
Since we're mucking around with matrices so much, the basis vectors can sometimes get slightly longer or shorter than unit length because of floating
math/matrix.cpp:631
FunctionOpenBrowser
common/platform_osx.cpp:52
FunctionOpenBrowser
common/platform_win32.cpp:49
FunctionOpenBrowser
common/platform_linux.cpp:111
FunctionOpenExplorer
common/platform_osx.cpp:57
FunctionOpenExplorer
common/platform_win32.cpp:54
FunctionOpenExplorer
common/platform_linux.cpp:116
FunctionPhysicsThreadFun
glfw-2.7.9/examples/particles.c:936
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