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Functions1,158 in github.com/BSVino/MathForGameDevelopers

↓ 1 callersFunctionstbi_tga_test
renderer/image_read.cpp:2886
↓ 1 callersFunctionstbi_zlib_decode_malloc_guesssize
renderer/image_read.cpp:1972
↓ 1 callersFunctionstbi_zlib_decode_malloc_guesssize_headerflag
renderer/image_read.cpp:1993
↓ 1 callersFunctionstr_endswith
common/strutils.h:362
↓ 1 callersFunctionterminateDisplay
glfw-2.7.9/lib/x11/x11_init.c:205
↓ 1 callersFunctionterminateThreads
glfw-2.7.9/lib/x11/x11_init.c:68
↓ 1 callersFunctiontga_info
renderer/image_read.cpp:2824
↓ 1 callersFunctiontga_load
renderer/image_read.cpp:2893
↓ 1 callersFunctiontga_test
renderer/image_read.cpp:2866
↓ 1 callersFunctiontoggle_mouse_cursor
glfw-2.7.9/tests/peter.c:44
↓ 1 callersFunctionupdate_map
Run the specified number of iterations of the generation process for the * heightmap */
glfw-2.7.9/examples/heightmap.c:567
↓ 1 callersFunctionupdate_mesh
Update VBO vertices from source data */
glfw-2.7.9/examples/heightmap.c:636
↓ 1 callersFunctionvmax
common/vtb.h:225
↓ 1 callersFunctionvtb__vsnprintf
common/vtb.h:316
Method*
or any type of null
common/common.h:86
MethodAABB
math/aabb.h:25
FunctionAABBIntersection
Find the intersection of two axis-aligned bounding boxes http://youtu.be/ENuk9HgeTiI
math/collision.cpp:88
MethodAddEdge
math/graph.cpp:8
MethodAddNode
math/graph.cpp:3
MethodAddReflection
math/matrix.cpp:457
MethodAddShader
renderer/shaders.cpp:87
FunctionAlert
common/platform_osx.cpp:62
FunctionAlert
common/platform_win32.cpp:59
FunctionAlert
common/platform_linux.cpp:121
MethodArcLengthIntegrand
math/spline.h:86
MethodArcLengthIntegrandSingleSpline
math/spline.h:71
MethodBeginRenderDebugLines
renderer/renderingcontext.cpp:633
MethodBeginRenderLineLoop
renderer/renderingcontext.cpp:609
MethodBeginRenderLineStrip
renderer/renderingcontext.cpp:621
MethodBeginRenderPoints
renderer/renderingcontext.cpp:638
MethodBeginRenderTriStrip
renderer/renderingcontext.cpp:585
MethodBeginRenderTris
renderer/renderingcontext.cpp:561
FunctionBlueBurst
game/seaweed.h:172
MethodBuildTransform
game/character.cpp:71
MethodBunnyNormalOffsetBytes
renderer/stanfordbunny.cpp:13663
MethodBunnyPositionOffsetBytes
renderer/stanfordbunny.cpp:13658
MethodBunnyStrideBytes
renderer/stanfordbunny.cpp:13668
MethodCApplication
renderer/application.cpp:37
MethodCCharacter
game/character.cpp:24
MethodCData
datamanager/data.cpp:24
MethodCFrustum
math/frustum.cpp:22
MethodCFrustum
math/frustum.h:35
MethodCGame
game/game.cpp:75
MethodCHandle
game/handle.h:27
MethodCNode
math/graph.h:24
MethodCRenderContext
renderer/renderingcontext.cpp:1085
MethodCRenderer
renderer/renderer.cpp:44
MethodCRenderingContext
renderer/renderingcontext.cpp:43
MethodCShader
renderer/shaders.cpp:294
MethodCShaderLibrary
renderer/shaders.cpp:40
MethodCharEventCallback
renderer/application.h:76
MethodClose
renderer/application.cpp:169
MethodColor
math/color.cpp:25
MethodCompileShaders
renderer/shaders.cpp:177
MethodConstructCameraView
In order to do rendering we have to transform our global coordinates to be in the local space of the camera, with the specific requirement that the ca
math/matrix.cpp:352
FunctionCopyFileTo
common/platform_osx.cpp:152
FunctionCopyFileTo
common/platform_win32.cpp:195
FunctionCopyFileTo
common/platform_linux.cpp:218
FunctionCreateDirectoryNonRecursive
common/platform_win32.cpp:190
FunctionCreateDirectoryNonRecursive
common/platform_linux.cpp:211
FunctionCreateMinidump
common/platform_osx.cpp:67
FunctionCreateMinidump
common/platform_linux.cpp:126
MethodCreateRenderer
renderer/application.cpp:518
FunctionDebugPrint
common/platform_osx.cpp:206
FunctionDebugPrint
common/platform_win32.cpp:227
FunctionDebugPrint
common/platform_linux.cpp:271
MethodDestroyShaders
renderer/shaders.cpp:221
FunctionDllMain
glfw-2.7.9/lib/win32/win32_dllmain.c:40
MethodDoCharPress
renderer/application.h:82
MethodDoKeyPress
renderer/application.h:79
MethodDraw
game/game.cpp:703
MethodDrawCharacters
game/game.cpp:1070
MethodEAngle
Converts a direction vector into an euler angle, assuming up (0, 1, 0)
math/euler.cpp:26
MethodEAngle
math/euler.h:25
MethodEndRenderVertexArrayIndexed
renderer/renderingcontext.cpp:1036
MethodEndRenderVertexArrayTriangles
renderer/renderingcontext.cpp:1001
MethodEquals
math/matrix.cpp:425
FunctionExec
common/platform_osx.cpp:211
FunctionExec
common/platform_win32.cpp:232
FunctionExec
common/platform_linux.cpp:276
FunctionFindAbsolutePath
common/platform_win32.cpp:203
FunctionFindAbsolutePath
common/platform_linux.cpp:249
MethodFindChildIndex
datamanager/data.cpp:58
MethodFindChildValueBool
datamanager/data.cpp:86
MethodFindChildValueFloat
datamanager/data.cpp:113
MethodFindChildValueInt
datamanager/data.cpp:95
MethodFindChildValueString
datamanager/data.cpp:77
MethodFindChildValueUInt
datamanager/data.cpp:104
MethodFindChildValueVector2D
datamanager/data.cpp:122
MethodFindTextureByUniform
renderer/shaders.cpp:571
MethodFindType
renderer/shaders.cpp:554
MethodFinish
renderer/renderingcontext.cpp:1080
MethodGet
renderer/shaders.h:125
MethodGet
renderer/application.h:105
MethodGetActiveShader
renderer/renderingcontext.h:112
MethodGetAlpha
renderer/renderingcontext.h:95
FunctionGetAppDataDirectory
common/platform_win32.cpp:99
FunctionGetAppDataDirectory
common/platform_linux.cpp:138
MethodGetBlend
renderer/renderingcontext.h:96
MethodGetBunnyNumVerts
renderer/stanfordbunny.cpp:13653
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