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github.com/B3L7/phaser3-tilemap-pack
/ functions
Functions
73 in github.com/B3L7/phaser3-tilemap-pack
⨍
Functions
73
◇
Types & classes
30
↓ 6 callers
Method
end
(type)
src/scenes/Level.js:401
↓ 3 callers
Method
damage
(ammount)
src/sprites/enemy.js:162
↓ 2 callers
Method
fire
(x, y)
src/sprites/fireball.js:22
↓ 2 callers
Method
fireballCollide
()
src/sprites/fireball.js:44
↓ 1 callers
Method
changeText
(number)
src/scenes/Level.js:314
↓ 1 callers
Method
convertObjects
()
src/scenes/Level.js:118
↓ 1 callers
Method
deathRegister
()
src/sprites/enemy.js:191
↓ 1 callers
Method
detectBehavior
()
src/sprites/enemy.js:114
↓ 1 callers
Method
detectPlayer
()
src/sprites/enemy.js:107
↓ 1 callers
Method
dropLoot
()
src/sprites/enemy.js:196
↓ 1 callers
Method
enemyCollide
(enemy)
src/sprites/fireball.js:52
↓ 1 callers
Method
initRegistry
()
src/scenes/Preload.js:43
↓ 1 callers
Method
movement
()
src/sprites/enemy.js:132
↓ 1 callers
Method
newGame
()
src/scenes/Level.js:299
↓ 1 callers
Method
playerCollide
(player)
src/sprites/darkFireball.js:51
↓ 1 callers
Method
wallCollide
()
src/sprites/fireball.js:36
Method
constructor
()
src/scenes/gameOver.js:2
Method
constructor
()
src/scenes/Preload.js:2
Method
constructor
()
src/scenes/Level.js:14
Method
constructor
()
src/scenes/HUD.js:2
Method
constructor
(scene)
src/sprites/fireball.js:2
Method
constructor
(config)
src/sprites/heart.js:2
Method
constructor
(config)
src/sprites/demon.js:8
Method
constructor
(config)
src/sprites/potion.js:2
Method
constructor
(config)
src/sprites/slime.js:6
Method
constructor
(scene)
src/sprites/darkFireball.js:2
Method
constructor
(config)
src/sprites/jug.js:2
Method
constructor
(config)
src/sprites/enemy.js:7
Method
constructor
(config)
src/sprites/meat.js:2
Method
constructor
(config)
src/sprites/coins.js:2
Method
constructor
(config)
src/sprites/player.js:2
Method
create
()
src/scenes/gameOver.js:14
Method
create
()
src/scenes/Preload.js:35
Method
create
()
src/scenes/Level.js:21
Method
create
()
src/scenes/HUD.js:9
Method
damage
(ammount)
src/sprites/player.js:120
Method
deathRegister
()
src/sprites/demon.js:56
Method
deathRegister
()
src/sprites/slime.js:19
Method
detectBehavior
()
src/sprites/demon.js:22
Method
die
()
src/sprites/enemy.js:183
Method
dropLoot
()
src/sprites/demon.js:61
Method
dropLoot
()
src/sprites/slime.js:24
Method
enableFireball
()
src/sprites/demon.js:51
Method
fire
(x, y)
src/sprites/darkFireball.js:21
Method
fireballCollide
()
src/sprites/darkFireball.js:43
Method
fireballEnemy
(fireball, enemy)
src/scenes/Level.js:277
Method
fireballFireball
(fireball1, fireball2)
src/scenes/Level.js:291
Method
fireballPlayer
(player, fireball)
src/scenes/Level.js:284
Method
fireballWall
(fireball, wall)
src/scenes/Level.js:270
Method
gameOver
()
src/scenes/HUD.js:52
Method
gameOver
()
src/sprites/player.js:134
Method
hideExclaim
()
src/sprites/enemy.js:178
Method
init
(condition)
src/scenes/gameOver.js:9
Method
normalize
()
src/sprites/enemy.js:172
Method
normalize
()
src/sprites/player.js:139
Method
pickup
()
src/sprites/heart.js:13
Method
pickup
()
src/sprites/potion.js:13
Method
pickup
()
src/sprites/jug.js:18
Method
pickup
()
src/sprites/meat.js:13
Method
pickup
()
src/sprites/coins.js:13
Method
pickup
(player, object)
src/sprites/player.js:115
Method
playerEnemy
(player, enemy)
src/scenes/Level.js:264
Method
preload
()
src/scenes/Preload.js:9
Method
resetDecide
()
src/sprites/enemy.js:157
Method
update
(time, delta)
src/scenes/Level.js:91
Method
update
(time, delta)
src/sprites/fireball.js:31
Method
update
(time, delta)
src/sprites/darkFireball.js:30
Method
update
(time, delta)
src/sprites/enemy.js:38
Method
update
(time, delta)
src/sprites/player.js:50
Method
updateCoins
()
src/scenes/HUD.js:30
Method
updateHealth
()
src/scenes/HUD.js:35
Method
updateMagic
()
src/scenes/HUD.js:47
Method
wallCollide
()
src/sprites/darkFireball.js:35