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Functions996 in github.com/AstroTechies/unrealmodding

↓ 279 callersMethodclone
(&self)
unreal_asset/unreal_asset_base/src/containers/shared_resource.rs:177
↓ 196 callersMethodlen
(&self)
unreal_asset/unreal_asset_base/src/containers/indexed_map/mod.rs:185
↓ 147 callersMethodunwrap
(self)
unreal_mod_manager/src/game_mod.rs:26
↓ 80 callersMethodinsert
Inserts a value at a given key, if the key already exists replaces existing value.
unreal_asset/unreal_asset_base/src/containers/indexed_map/mod.rs:588
↓ 78 callersMethodposition
(&mut self)
unreal_asset/unreal_asset_base/src/reader/raw_writer.rs:83
↓ 72 callersMethodwrite_fname
Write an `FName`
unreal_asset/unreal_asset_base/src/reader/archive_writer.rs:27
↓ 67 callersMethodread_fname
Read an `FName`
unreal_asset/unreal_asset_base/src/reader/archive_reader.rs:31
↓ 60 callersMethodget
(&self)
unreal_asset/unreal_asset_base/src/containers/indexed_map/entry.rs:133
↓ 59 callersMethodadd_fname
Add an `FName`
unreal_asset/src/asset.rs:772
↓ 56 callersMethoditer
Returns an iterator over entries in insertion order
unreal_asset/unreal_asset_base/src/containers/indexed_map/mod.rs:722
↓ 42 callersMethoditer
Iterate over the entries in the PakReader
unreal_pak/src/pakreader.rs:90
↓ 40 callersMethodget_object_version
(&self)
unreal_asset/unreal_asset_base/src/reader/raw_writer.rs:107
↓ 38 callersMethodget_mut
(&mut self)
unreal_asset/unreal_asset_base/src/containers/shared_resource.rs:92
↓ 34 callersFunctionfrom_slice
(slice: &[u8])
unreal_mod_metadata/src/lib.rs:109
↓ 34 callersMethodread_fstring
(&mut self)
unreal_asset/unreal_asset_base/src/reader/raw_reader.rs:132
↓ 33 callersMethodwrite_fstring
(&mut self, value: Option<&str>)
unreal_asset/unreal_asset_base/src/reader/raw_writer.rs:135
↓ 31 callersMethodis_empty
Returns if the name map is empty
unreal_asset/unreal_asset_base/src/containers/name_map.rs:122
↓ 30 callersMethodget_content
Get access to this `FName`'s content
unreal_asset/unreal_asset_base/src/types/fname.rs:130
↓ 28 callersMethodseek
(&mut self, pos: SeekFrom)
unreal_asset/src/asset.rs:1578
↓ 24 callersMethodadd_fname
Does the same as ['add_name_reference'] without adding duplicates
unreal_asset/unreal_asset_registry/src/lib.rs:349
↓ 22 callersMethodget_name_map
(&self)
unreal_asset/unreal_asset_base/src/reader/raw_writer.rs:87
↓ 22 callersMethodget_ref
(&self)
unreal_asset/unreal_asset_base/src/containers/shared_resource.rs:68
↓ 21 callersMethodget_object_version_ue5
(&self)
unreal_asset/unreal_asset_base/src/reader/raw_writer.rs:111
↓ 20 callersMethodextend
(&mut self, iter: T)
unreal_asset/unreal_asset_base/src/containers/indexed_map/mod.rs:802
↓ 20 callersFunctionread
()
unreal_asset/tests/chain.rs:5
↓ 18 callersFunctionverify_binary_equality
( data: &[u8], bulk: Option<&[u8]>, asset: &mut Asset<C>, )
unreal_asset/tests/shared.rs:24
↓ 17 callersMethodget_object_version_ue5
(&self)
unreal_asset/src/asset.rs:1540
↓ 17 callersMethodseek
(&mut self, pos: SeekFrom)
unreal_asset/unreal_asset_base/src/containers/chain.rs:78
↓ 16 callersMethodread_array
Read an array with the length being read from this archive This reads an `i32` to determine the archive length, then calls the getter N times
unreal_asset/unreal_asset_base/src/reader/archive_reader.rs:209
↓ 16 callersMethodwith_parent
Clones this ancestry and adds a new immediate parent to the new one
unreal_asset/unreal_asset_base/src/unversioned/ancestry.rs:33
↓ 15 callersMethodborrow
(&self)
unreal_asset/unreal_asset_base/src/containers/indexed_map/mod.rs:51
↓ 15 callersMethodhas_unversioned_properties
(&self)
unreal_asset/unreal_asset_base/src/reader/raw_writer.rs:75
↓ 15 callersMethodposition
(&mut self)
unreal_asset/src/asset.rs:1512
↓ 14 callersMethodadd_import
Add an `Import`
unreal_asset/src/asset.rs:777
↓ 14 callersMethodget_owned_content
Get this `FName`'s content as a `String`
unreal_asset/unreal_asset_base/src/types/fname.rs:143
↓ 14 callersMethoditer_mut
Returns a mutable iterator over values in insertion order
unreal_asset/unreal_asset_base/src/containers/indexed_map/mod.rs:730
↓ 13 callersMethodget_import
Get an import by [`PackageIndex`]
unreal_asset/src/asset.rs:824
↓ 13 callersMethodread_array_with_length
Read an array with specified length # Examples This reads an array of 12 ints ```no_run,ignore use unreal_asset::reader::asset_reader::ArchiveReader
unreal_asset/unreal_asset_base/src/reader/archive_reader.rs:194
↓ 12 callersMethodget_by_key
(&self, key: &Q)
unreal_asset/unreal_asset_base/src/containers/indexed_map/mod.rs:604
↓ 11 callersMethodget_name
(&self)
unreal_asset/unreal_asset_properties/src/empty_property.rs:28
↓ 11 callersMethodget_normal_export
(&'_ self)
unreal_asset/unreal_asset_exports/src/raw_export.rs:22
↓ 11 callersMethodget_object_version
(&self)
unreal_asset/src/asset.rs:1536
↓ 11 callersMethodis_import
(&self)
unreal_asset/unreal_asset_base/src/types/mod.rs:110
↓ 11 callersMethodnext
(&mut self)
unreal_pak/src/pakreader.rs:123
↓ 11 callersMethodread_guid
(&mut self)
unreal_asset/unreal_asset_base/src/reader/raw_reader.rs:151
↓ 10 callersMethodget_mappings
(&self)
unreal_asset/unreal_asset_base/src/reader/raw_writer.rs:115
↓ 10 callersMethodinto_inner
Consumes the `PakReader`, returning the wrapped reader. There are no guarantees for what state the reader might be in.
unreal_pak/src/pakreader.rs:101
↓ 10 callersMethodinto_iter
(self)
unreal_pak/src/pakreader.rs:146
↓ 10 callersMethodread_bool
(&mut self)
unreal_asset/unreal_asset_base/src/reader/raw_reader.rs:155
↓ 10 callersMethodwrite_guid
(&mut self, guid: &Guid)
unreal_asset/unreal_asset_base/src/reader/raw_writer.rs:139
↓ 9 callersMethodget_name_map_index_list
Get all FNames
unreal_asset/unreal_asset_base/src/containers/name_map.rs:73
↓ 9 callersMethodkeys
Returns an iterator over keys in insertion index order
unreal_asset/unreal_asset_base/src/containers/indexed_map/mod.rs:667
↓ 9 callersMethodread_fstring
(&mut self)
unreal_helpers/src/read_ext.rs:53
↓ 9 callersMethodwrite_bool
(&mut self, value: bool)
unreal_asset/unreal_asset_base/src/reader/raw_writer.rs:143
↓ 8 callersMethodas_bytes
(&self)
unreal_pak/src/compression.rs:97
↓ 8 callersMethodcontains_key
(&self, key: &K)
unreal_asset/unreal_asset_base/src/containers/indexed_map/mod.rs:713
↓ 8 callersFunctionintegrate
( game_info: &GameInfo, integrated_pak: &mut PakFile, game_paks: &mut Vec<PakFile>, _mod_paks:
unreal_mod_integrator/src/handlers/custom.rs:267
↓ 8 callersMethodload
doing nothing on steam as xinput1_3.dll will handle everything
unreal_mod_manager/src/game_platform_managers/steam.rs:103
↓ 8 callersMethodread_property_guid
Read a `Guid` property
unreal_asset/unreal_asset_base/src/reader/archive_reader.rs:21
↓ 7 callersMethodposition
(&mut self)
unreal_asset/unreal_asset_registry/src/name_table_reader.rs:84
↓ 7 callersMethodread_entry
Reads an entry from the pak on disk into memory and returns it's data.
unreal_pak/src/pakreader.rs:72
↓ 7 callersMethodread_name
Read a name from this archive
unreal_asset/unreal_asset_base/src/unversioned/usmap_reader.rs:51
↓ 7 callersMethodremove
(self)
unreal_asset/unreal_asset_base/src/containers/indexed_map/entry.rs:147
↓ 6 callersMethodeq_content
Compare `FNames` based on their content
unreal_asset/unreal_asset_base/src/types/fname.rs:166
↓ 6 callersFunctiongenerate_unversioned_header
Generate property unversioned header
unreal_asset/unreal_asset_properties/src/lib.rs:1473
↓ 6 callersMethodget_property
Gets a usmap property
unreal_asset/unreal_asset_base/src/unversioned/mod.rs:131
↓ 6 callersMethodinto_iter
(self)
unreal_asset/unreal_asset_base/src/containers/indexed_map/mod.rs:816
↓ 6 callersMethodload_index
Load the entry info contained in the footer into memory to start reading individual entries.
unreal_pak/src/pakreader.rs:47
↓ 6 callersMethodread
(mut reader: &mut R)
unreal_pak/src/index.rs:22
↓ 6 callersMethodseek
(&mut self, pos: SeekFrom)
unreal_asset/unreal_asset_registry/src/name_table_reader.rs:150
↓ 6 callersMethodto_serialized_name
(&self)
unreal_asset/unreal_asset_exports/src/properties/fproperty.rs:238
↓ 6 callersMethodwrite
Write `UAssetExportMapEntry` to an archive
unreal_asset/src/asset.rs:166
↓ 6 callersMethodwrite_property_guid
Write a `Guid` property
unreal_asset/unreal_asset_base/src/reader/archive_writer.rs:16
↓ 5 callersMethodends_with
Checks if an `FName`'s content ends with the given `&str`
unreal_asset/unreal_asset_base/src/types/fname.rs:148
↓ 5 callersMethodentry
(&'map mut self, key: K)
unreal_asset/unreal_asset_base/src/containers/indexed_map/mod.rs:592
↓ 5 callersFunctionget_asset
( integrated_pak: &PakMemory, game_paks: &mut [PakReader<BufReader<File>>], mod_paks: &mut [PakRea
unreal_mod_integrator/src/helpers.rs:10
↓ 5 callersMethodget_base_export
(&'_ self)
unreal_asset/unreal_asset_exports/src/raw_export.rs:34
↓ 5 callersMethodget_name_reference
Get a name reference by an FName map index
unreal_asset/unreal_asset_base/src/containers/name_map.rs:78
↓ 5 callersMethodget_property_type
(&self)
unreal_asset/unreal_asset_base/src/unversioned/properties/map_property.rs:49
↓ 5 callersMethodremove
(&self)
unreal_mod_manager/src/game_platform_managers/steam.rs:107
↓ 5 callersMethodwrite
(&self, path: &Path)
unreal_mod_integrator/src/lib.rs:124
↓ 5 callersMethodwrite
(writer: &mut W, mut index: Self)
unreal_pak/src/index.rs:109
↓ 5 callersFunctionwrite_asset
( pak: &mut PakMemory, asset: &Asset<C>, name: &String, )
unreal_mod_integrator/src/helpers.rs:99
↓ 5 callersMethodwrite_data
Write asset data
unreal_asset/src/asset.rs:1174
↓ 5 callersMethodwrite_fstring
(&mut self, string: Option<&str>)
unreal_helpers/src/write_ext.rs:57
↓ 4 callersMethodadd_name_reference
Add an FName reference
unreal_asset/src/asset.rs:760
↓ 4 callersMethodcreate_fname
Create an `FName` for an index in this name map
unreal_asset/unreal_asset_base/src/containers/name_map.rs:101
↓ 4 callersMethodfind_import
Find an import, FName comparison is content-based
unreal_asset/src/asset.rs:784
↓ 4 callersFunctiongame_to_absolute
Turn an Unreal game path into an absolute path that can be used to access files on disk. Examples with game_name: TestGame /Game/Items/Conveyor -> /Te
unreal_helpers/src/path.rs:16
↓ 4 callersMethodget_class_type_for_ancestry
Gets class type for first ancestry parent
unreal_asset/unreal_asset_exports/src/base_export.rs:94
↓ 4 callersMethodget_game_install_path
(&self)
unreal_mod_manager/src/game_platform_managers/steam.rs:42
↓ 4 callersMethodget_loader_dir
(&self)
unreal_mod_manager/src/game_platform_managers/msstore.rs:54
↓ 4 callersMethodget_mod_id
(&self)
unreal_mod_integrator/src/lib.rs:58
↓ 4 callersMethodget_normal_export_mut
( &'_ mut self, )
unreal_asset/unreal_asset_exports/src/raw_export.rs:26
↓ 4 callersMethodget_store_info
(&self)
unreal_mod_manager/src/game_platform_managers/msstore.rs:45
↓ 4 callersMethodnext
(&mut self)
unreal_asset/unreal_asset_base/src/containers/indexed_map/mod.rs:162
↓ 4 callersMethodor_insert_with
(self, default: F)
unreal_asset/unreal_asset_base/src/containers/indexed_map/entry.rs:25
↓ 4 callersFunctionprocess_modfiles
TODO this should at somepoint be changed to `-> Result<Vec<ModLoaderWarning>, ModLoaderError>` to properly convey that some things might critically fa
unreal_mod_manager/src/mod_processing/mod.rs:20
↓ 4 callersMethodset_entry
Set the data for an entry
unreal_pak/src/pakmemory.rs:85
↓ 4 callersMethodset_game_platform
TODO actually return an error?
unreal_mod_manager/src/lib.rs:118
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