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Types & classes129 in github.com/Aloshi/EmulationStation

↓ 51 callersClassxml_node
src/pugiXML/pugixml.hpp:204
↓ 20 callersClassInput
src/InputConfig.h:22
↓ 10 callersClassSortState
src/FolderData.h:17
↓ 7 callersClassxpath_node
src/pugiXML/pugixml.hpp:209
↓ 5 callersClassxpath_node_set
src/pugiXML/pugixml.hpp:210
↓ 4 callersClassopt_true
src/pugiXML/pugixml.cpp:637
↓ 4 callersClassxpath_node_set_raw
src/pugiXML/pugixml.cpp:6800
↓ 2 callersClassInputDevice
src/InputManager.h:12
↓ 2 callersClassdocument_order_comparator
src/pugiXML/pugixml.cpp:6151
↓ 2 callersClassless
src/pugiXML/pugixml.cpp:5441
↓ 2 callersClassless_equal
src/pugiXML/pugixml.cpp:5449
↓ 2 callersClassxml_attribute_iterator
src/pugiXML/pugixml.hpp:199
↓ 2 callersClassxml_named_node_iterator
src/pugiXML/pugixml.hpp:200
↓ 2 callersClassxml_node_iterator
src/pugiXML/pugixml.hpp:198
↓ 2 callersClassxml_text
src/pugiXML/pugixml.hpp:206
↓ 2 callersClassxpath_lexer_string
src/pugiXML/pugixml.cpp:6956
↓ 1 callersClassduplicate_comparator
src/pugiXML/pugixml.cpp:6206
↓ 1 callersClassnot_equal_to
src/pugiXML/pugixml.cpp:5433
↓ 1 callersClassxml_allocator
src/pugiXML/pugixml.cpp:251
↓ 1 callersClassxml_node_struct
An XML document tree node.
src/pugiXML/pugixml.cpp:481
↓ 1 callersClassxml_tree_walker
src/pugiXML/pugixml.hpp:202
↓ 1 callersClassxpath_variable_set
src/pugiXML/pugixml.hpp:212
EnumAlignmentType
src/components/ComponentListComponent.h:15
ClassAnimationComponent
just fyi, this is easily the worst animation system i've ever written. it was mostly written during a single lecture and it really shows in how un-tho
src/components/AnimationComponent.h:12
ClassAudioManager
src/AudioManager.h:12
ClassComponentEntry
src/components/ComponentListComponent.h:38
ClassComponentListComponent
src/components/ComponentListComponent.h:5
ClassFileData
This is a really basic class that the GameData and FolderData subclass from. This lets us keep everything in one vector and not have to differentiate
src/FileData.h:8
ClassFolderData
This class lets us hold a vector of FileDatas within under a common name.
src/FolderData.h:13
ClassFont
src/Renderer.h:12
ClassFont
A TrueType Font renderer that uses FreeType and OpenGL. The library is automatically initialized when it's needed.
src/Font.h:20
ClassGameData
src/SystemData.h:9
ClassGameData
This class holds information about a game: at the least, its name, system, and path. Additional information is optional and read by other classes.
src/GameData.h:11
ClassGuiBox
src/components/GuiBox.h:19
ClassGuiBoxData
src/components/GuiBox.h:8
ClassGuiComponent
src/Renderer.h:11
ClassGuiComponent
src/GuiComponent.h:9
ClassGuiDetectDevice
src/components/GuiDetectDevice.h:6
ClassGuiFastSelect
src/components/GuiFastSelect.h:14
ClassGuiGameList
This is where the magic happens - GuiGameList is the parent of almost every graphical element in ES at the moment. It has a TextListComponent child th
src/components/GuiGameList.h:19
ClassGuiGameList
src/components/GuiFastSelect.h:12
ClassGuiGameList
src/components/GuiMenu.h:7
ClassGuiInputConfig
src/components/GuiInputConfig.h:7
ClassGuiMenu
src/components/GuiMenu.h:9
ClassGuiSettingsMenu
src/components/GuiSettingsMenu.h:12
ClassIReloadable
src/resources/ResourceManager.h:20
ClassImageComponent
src/components/ImageComponent.h:12
ClassImageIO
src/ImageIO.h:7
ClassInputConfig
src/InputManager.h:9
ClassInputConfig
src/InputConfig.h:86
ClassInputManager
you should only ever instantiate one of these, by the way
src/InputManager.h:23
EnumInputType
src/InputConfig.h:13
ClassListRow
src/components/TextListComponent.h:72
ClassLog
src/Log.h:14
EnumLogLevel
src/Log.h:12
ClassMathExp
A reusable class that evaluates simple mathematical expressions. Includes variable support - just use setVariable(name, value), and any instance of $n
src/MathExp.h:10
ClassPUGIXML_CLASS
src/pugiXML/pugixml.hpp:233
ClassRes2hEntry
data/Resources.h:20
ClassResourceData
src/resources/ResourceManager.h:12
ClassResourceManager
src/resources/ResourceManager.h:18
ClassScrollableContainer
src/components/ScrollableContainer.h:5
ClassSettings
This is a singleton for storing settings.
src/Settings.h:8
ClassSliderComponent
src/components/SliderComponent.h:5
ClassSound
src/Sound.h:8
ClassSwitchComponent
src/components/SwitchComponent.h:5
ClassSystemData
src/SystemData.h:11
ClassSystemData
src/FolderData.h:10
ClassSystemData
src/XMLReader.h:5
ClassTextCache
src/Font.h:12
ClassTextComponent
src/components/TextComponent.h:7
ClassTextListComponent
src/components/TextListComponent.h:20
ClassTextureResource
src/resources/TextureResource.h:10
ClassThemeComponent
This class loads an XML-defined list of GuiComponents.
src/components/ThemeComponent.h:13
EnumUpdateBehavior
src/components/ComponentListComponent.h:10
ClassVertex
src/Font.h:97
ClassVolumeControl
! Singleton pattern. Call getInstance() to get an object. */
src/VolumeControl.h:22
ClassWindow
src/InputManager.h:10
ClassWindow
src/Window.h:10
ClassWindow
src/GuiComponent.h:7
Enumast_type_t
src/pugiXML/pugixml.cpp:7279
Enumaxis_t
src/pugiXML/pugixml.cpp:7341
Classaxis_to_type
src/pugiXML/pugixml.cpp:7371
ClasscharPosData
src/Font.h:32
Enumchartypex_t
src/pugiXML/pugixml.cpp:1051
Classgap
src/pugiXML/pugixml.cpp:1572
Classlatin1_writer
src/pugiXML/pugixml.cpp:805
Enumlexeme_t
src/pugiXML/pugixml.cpp:6925
Classnamespace_uri_predicate
src/pugiXML/pugixml.cpp:6489
Enumnodetest_t
src/pugiXML/pugixml.cpp:7358
Classstrconv_attribute_impl
src/pugiXML/pugixml.cpp:1866
Classstrconv_pcdata_impl
src/pugiXML/pugixml.cpp:1815
Enumtype_t
src/pugiXML/pugixml.hpp:1139
Classutf16_counter
src/pugiXML/pugixml.cpp:721
Classutf16_writer
src/pugiXML/pugixml.cpp:736
Classutf32_counter
src/pugiXML/pugixml.cpp:764
Classutf32_writer
src/pugiXML/pugixml.cpp:779
Classutf8_counter
src/pugiXML/pugixml.cpp:655
Classutf8_writer
src/pugiXML/pugixml.cpp:676
Classutf_decoder
src/pugiXML/pugixml.cpp:845
Classwchar_selector
src/pugiXML/pugixml.cpp:826
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