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github.com/AliveTeam/alive_reversing
/ functions
Functions
8,254 in github.com/AliveTeam/alive_reversing
⨍
Functions
8,254
◇
Types & classes
2,211
↓ 7,385 callers
Function
FP_FromInteger
Source/AliveLibCommon/FixedPoint_common.hpp:93
↓ 2,756 callers
Method
Get
Source/AliveLibCommon/BitField.hpp:14
↓ 2,308 callers
Method
Set
Source/AliveLibCommon/BitField.hpp:29
↓ 1,768 callers
Function
FP_GetExponent
Source/AliveLibCommon/FixedPoint_common.hpp:100
↓ 1,424 callers
Function
FP_FromDouble
Source/AliveLibCommon/FixedPoint_common.hpp:78
↓ 969 callers
Method
Clear
Source/AliveLibAE/Renderer/OpenGLRenderer.cpp:815
↓ 604 callers
Function
AnimRec
Source/AliveLibCommon/AnimResources.cpp:1965
↓ 562 callers
Function
SetVTable
Source/AliveLibCommon/Function.cpp:12
↓ 497 callers
Function
ScaleToGridSize_4498B0
Source/AliveLibAE/Grid.cpp:35
↓ 306 callers
Function
ScaleToGridSize_41FA30
Source/AliveLibAO/Grid.cpp:23
↓ 280 callers
Function
Event_Broadcast_417220
Source/AliveLibAO/Events.cpp:30
↓ 276 callers
Method
Type
Source/AliveLibAE/BaseGameObject.hpp:259
↓ 255 callers
Function
Event_Broadcast_422BC0
Source/AliveLibAE/Events.cpp:50
↓ 253 callers
Function
SetBrain
Source/AliveLibCommon/Function.hpp:194
↓ 248 callers
Method
Find_449CF0
Source/AliveLibAE/ObjectIds.cpp:129
↓ 215 callers
Function
Math_RandomRange_496AB0
Source/AliveLibAE/Math.cpp:92
↓ 210 callers
Method
ItemAt
Source/AliveLibAE/DynamicArray.hpp:69
↓ 207 callers
Function
FP_Abs
Source/AliveLibCommon/FixedPoint_common.hpp:117
↓ 189 callers
Function
SFX_Play_46FA90
Source/AliveLibAE/Sfx.cpp:158
↓ 180 callers
Method
Set_Animation_Data_402A40
Source/AliveLibAO/Animation.cpp:693
↓ 177 callers
Function
ae_delete_free_495540
Source/AliveLibAE/stdlib.cpp:102
↓ 175 callers
Function
Math_NextRandom
This seems to have been inlined a lot
Source/AliveLibAE/Math.cpp:130
↓ 172 callers
Method
Set_Animation_Data_409C80
Source/AliveLibAE/Animation.cpp:745
↓ 170 callers
Method
IsAnyPressed
Source/AliveLibAO/Input.cpp:461
↓ 169 callers
Function
SFX_Play_43AD70
Source/AliveLibAO/Sfx.cpp:138
↓ 164 callers
Function
Math_RandomRange_450F20
Source/AliveLibAO/Math.cpp:38
↓ 161 callers
Method
Is_Point_In_Current_Camera_4810D0
Source/AliveLibAE/Map.cpp:1094
↓ 157 callers
Function
SwitchStates_Get_466020
Source/AliveLibAE/SwitchStates.cpp:23
↓ 155 callers
Function
ao_delete_free_447540
Source/AliveLibAO/stdlib.cpp:23
↓ 148 callers
Method
isPressed
Source/AliveLibAE/Input.cpp:2259
↓ 144 callers
Function
Math_NextRandom
Source/AliveLibAO/Math.cpp:33
↓ 137 callers
Function
SFX_Play_46FBA0
Source/AliveLibAE/Sfx.cpp:145
↓ 129 callers
Method
Raycast_417A60
Source/AliveLibAE/Collisions.cpp:311
↓ 127 callers
Method
Size
Source/AliveLibAE/DynamicArray.hpp:20
↓ 125 callers
Method
LoadResource_4DBE00
Source/AliveLibAE/Map.cpp:1354
↓ 117 callers
Function
SFX_Play_43AE60
Source/AliveLibAO/Sfx.cpp:125
↓ 112 callers
Function
Mudokon_SFX_42A4D0
Source/AliveLibAO/Abe.cpp:766
↓ 112 callers
Method
size
3rdParty/EasyLogging++/EasyLogging/src/easylogging++.cc:1287
↓ 105 callers
Function
ALIVE_FATAL
Source/AliveLibCommon/Sys_common.cpp:10
↓ 105 callers
Method
Size
Source/AliveLibAO/DynamicArray.hpp:63
↓ 102 callers
Function
FP_FromRaw
Source/AliveLibCommon/FixedPoint_common.hpp:85
↓ 102 callers
Method
Is_Point_In_Current_Camera_4449C0
Source/AliveLibAO/Map.cpp:1125
↓ 102 callers
Method
ItemAt
Source/AliveLibAO/DynamicArray.hpp:49
↓ 98 callers
Method
SetAt
Source/AliveLibAE/DynamicArray.hpp:74
↓ 95 callers
Method
TLV_Reset_446870
Source/AliveLibAO/Map.cpp:2070
↓ 93 callers
Function
SwitchStates_Get
Source/AliveLibAO/SwitchStates.cpp:14
↓ 92 callers
Function
Environment_SFX_42A220
Source/AliveLibAO/Abe.cpp:633
↓ 92 callers
Function
GetMidiVars
Source/AliveLibAE/Sound/Midi.cpp:135
↓ 88 callers
Method
vGetBoundingRect_424FD0
Source/AliveLibAE/TrapDoor.cpp:85
↓ 87 callers
Function
SetRGB0
Source/AliveLibCommon/Primitives_common.hpp:380
↓ 83 callers
Function
OrderingTable_Add_4F8AA0
Source/AliveLibAE/Primitives.cpp:118
↓ 83 callers
Function
SetXY0
Source/AliveLibCommon/Primitives_common.hpp:608
↓ 82 callers
Function
Environment_SFX_457A40
Source/AliveLibAE/Abe.cpp:423
↓ 82 callers
Function
OtLayer
Source/AliveLibAE/Primitives.cpp:139
↓ 75 callers
Method
Toggle
Source/AliveLibCommon/BitField.hpp:9
↓ 73 callers
Method
end
3rdParty/EasyLogging++/EasyLogging/src/easylogging++.h:2850
↓ 72 callers
Method
data
3rdParty/EasyLogging++/EasyLogging/src/easylogging++.h:2554
↓ 71 callers
Method
TLV_Get_At_4DB4B0
Source/AliveLibAE/Path.cpp:146
↓ 69 callers
Function
BrainIs
Source/AliveLibCommon/Function.hpp:179
↓ 69 callers
Method
IsAnyHeld
Source/AliveLibAO/Input.cpp:471
↓ 69 callers
Method
RayCast_40C410
Source/AliveLibAO/Collisions.cpp:172
↓ 68 callers
Method
empty
3rdParty/EasyLogging++/EasyLogging/src/easylogging++.cc:1283
↓ 66 callers
Function
Error_PushErrorRecord_4F2920
Source/AliveLibAE/Error.cpp:19
↓ 66 callers
Method
VGetBoundingRect
Source/AliveLibAO/TrapDoor.cpp:105
↓ 63 callers
Function
Mudokon_SFX_457EC0
Source/AliveLibAE/Abe.cpp:9933
↓ 61 callers
Method
TLV_Get_At_446260
Source/AliveLibAO/Map.cpp:1284
↓ 57 callers
Method
SetActiveCam_480D30
Source/AliveLibAE/Map.cpp:1146
↓ 56 callers
Function
PsxToPCX
Source/AliveLibAO/PsxDisplay.hpp:15
↓ 54 callers
Method
isHeld
Source/AliveLibAE/Input.cpp:2264
↓ 53 callers
Method
GetDirection_4811A0
Source/AliveLibAE/Map.cpp:475
↓ 53 callers
Method
SetActiveCam_444660
Source/AliveLibAO/Map.cpp:410
↓ 53 callers
Function
SetXY1
Source/AliveLibCommon/Primitives_common.hpp:639
↓ 52 callers
Method
InvalidateRect_406E40
Source/AliveLibAO/ScreenManager.cpp:186
↓ 51 callers
Function
FP_NoFractional
Source/AliveLibCommon/FixedPoint_common.hpp:110
↓ 50 callers
Method
InvalidateRect_40EC90
Source/AliveLibAE/ScreenManager.cpp:54
↓ 50 callers
Method
begin
@return Iterator pointer from start of repository
3rdParty/EasyLogging++/EasyLogging/src/easylogging++.h:1370
↓ 47 callers
Function
PsxToPCX
Source/AliveLibAE/PsxDisplay.hpp:11
↓ 45 callers
Function
OrderingTable_Add_498A80
Source/AliveLibAO/Primitives.cpp:45
↓ 44 callers
Function
OtLayer
Source/AliveLibAO/Primitives.hpp:42
↓ 44 callers
Method
Push_Back
Source/AliveLibAO/DynamicArray.hpp:39
↓ 44 callers
Function
SetXY2
Source/AliveLibCommon/Primitives_common.hpp:645
↓ 44 callers
Method
level
3rdParty/EasyLogging++/EasyLogging/src/easylogging++.h:1649
↓ 43 callers
Method
GetDirection
Source/AliveLibAO/Map.hpp:250
↓ 43 callers
Method
Write
Source/Tools/relive_api/file_api.hpp:125
↓ 42 callers
Method
TLV_Get_At_4DB290
Source/AliveLibAE/Path.cpp:217
↓ 42 callers
Method
vRender_40B820
Source/AliveLibAE/Animation.cpp:425
↓ 41 callers
Method
Push_Back
Source/AliveLibAE/DynamicArray.hpp:59
↓ 38 callers
Function
Poly_Set_SemiTrans_4F8A60
Source/AliveLibAE/Primitives.cpp:105
↓ 38 callers
Method
Pressed
Source/AliveLibAO/Input.cpp:513
↓ 37 callers
Method
Remove_Item
Source/AliveLibAE/DynamicArray.hpp:64
↓ 37 callers
Method
TLV_From_Offset_Lvl_Cam_4DB770
Source/AliveLibAE/Path.cpp:290
↓ 37 callers
Method
Write
Source/AliveLibCommon/BaseGameAutoPlayer.hpp:74
↓ 36 callers
Function
SND_Stop_Channels_Mask_4CA810
Source/AliveLibAE/Sound/Midi.cpp:531
↓ 36 callers
Method
ctor_40F0B0
Source/AliveLibAE/Blood.cpp:30
↓ 35 callers
Method
PushEvent_4218D0
Source/AliveLibAE/GameSpeak.cpp:195
↓ 34 callers
Function
SFX_Play_46FC20
Source/AliveLibAE/Sfx.cpp:171
↓ 33 callers
Method
AsList
HACK: Cast to memory layout compatible type as we can't pass template types into ResourceManager (this can be fixed when everything is decompiled by u
Source/AliveLibAO/Factory.cpp:95
↓ 33 callers
Function
PSX_getTPage_4F60E0
Source/AliveLibAE/Primitives.cpp:144
↓ 33 callers
Function
Slig_GameSpeak_SFX_4C04F0
Source/AliveLibAE/Sfx.cpp:295
↓ 33 callers
Function
SwitchStates_Set_465FF0
Source/AliveLibAE/SwitchStates.cpp:18
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