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Functions6,863 in github.com/Aleph-One-Marathon/alephone

↓ 2 callersFunctionSetTunnelVision
Source_Files/RenderOther/screen_shared.h:1016
↓ 2 callersMethodSetVolume
Source_Files/Sound/Music.h:70
↓ 2 callersFunctionSglColor3fv
Source_Files/RenderMain/OGL_Setup.cpp:545
↓ 2 callersFunctionSglColor4f
Source_Files/RenderMain/OGL_Setup.cpp:565
↓ 2 callersFunctionSglColor4fv
Source_Files/RenderMain/OGL_Setup.cpp:570
↓ 2 callersFunctionSound_AdjustVolume
Source_Files/Sound/SoundManager.cpp:1173
↓ 2 callersFunctionSound_ButtonInoperative
Source_Files/Sound/SoundManager.cpp:1177
↓ 2 callersFunctionSound_TeleportIn
Source_Files/Sound/SoundManager.cpp:1161
↓ 2 callersFunctionSound_TerminalLogon
Source_Files/Sound/SoundManager.cpp:1157
↓ 2 callersMethodStop
Source_Files/Sound/OpenALManager.cpp:170
↓ 2 callersMethodStopAllSounds
Source_Files/Sound/SoundManager.cpp:431
↓ 2 callersMethodStopLevelMusic
Source_Files/Sound/Music.cpp:303
↓ 2 callersFunctionTODelete
Deletes a collection's texture-options sequences
Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:48
↓ 2 callersFunctionTODelete_All
Deletes all of them
Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:54
↓ 2 callersMethodTakeRWops
Source_Files/Files/FileHandler.cpp:220
↓ 2 callersMethodToggleDeviceMode
Source_Files/Sound/OpenALManager.cpp:176
↓ 2 callersMethodUnload
Source_Files/RenderMain/OGL_Setup.cpp:391
↓ 2 callersMethodUnpack
Source_Files/Sound/SoundFile.cpp:275
↓ 2 callersMethodUnscaledHeight
Source_Files/RenderOther/Shape_Blitter.cpp:102
↓ 2 callersMethodUnscaledWidth
Source_Files/RenderOther/Shape_Blitter.cpp:97
↓ 2 callersFunctionUpdateItem
Steam/steamshim_parent.cpp:748
↓ 2 callersMethodUpdateListener
Source_Files/Sound/SoundManager.cpp:477
↓ 2 callersFunctionVecAddTo
Source_Files/Misc/VecOps.h:56
↓ 2 callersFunctionVecScalarMultTo
Source_Files/Misc/VecOps.h:80
↓ 2 callersFunctionVecSub
Source_Files/Misc/VecOps.h:48
↓ 2 callersMethodVoidVisible
Source_Files/RenderMain/OGL_Textures.h:245
↓ 2 callersFunction_ParseAllMML
Source_Files/XML/XML_MakeRoot.cpp:94
↓ 2 callersFunction_ParseMMLDirectory
Source_Files/shell.cpp:1570
↓ 2 callersFunction_change_clut
Source_Files/RenderMain/shapes.cpp:1731
↓ 2 callersFunction_draw_computer_text
Returns true if current_line> end of text.. (for phase change) */
Source_Files/RenderOther/computer_interface.cpp:885
↓ 2 callersFunction_get_color
Source_Files/XML/InfoTree.cpp:218
↓ 2 callersFunction_get_default_data_path
Source_Files/CSeries/cspaths_sdl.cpp:67
↓ 2 callersFunction_get_player_color
Source_Files/RenderOther/screen_drawing.cpp:1220
↓ 2 callersFunction_new_map_object
Source_Files/GameWorld/map.cpp:2405
↓ 2 callersFunction_recreate_objects
* * Function: _recreate_objects * Purpose: called by recreate objects, to do the actual recreation (if necessary). * This is a separate
Source_Files/GameWorld/placement.cpp:434
↓ 2 callersFunction_set_port_to_HUD
Source_Files/RenderOther/screen_drawing.cpp:262
↓ 2 callersFunctiona1_getenv
Source_Files/shell.cpp:167
↓ 2 callersFunctionabort_terminal_mode
Take damage, abort.. */
Source_Files/RenderOther/computer_interface.cpp:802
↓ 2 callersMethodactivate_input
Source_Files/Misc/Console.cpp:291
↓ 2 callersMethodadd_directory
Source_Files/Misc/ScenarioChooser.cpp:194
↓ 2 callersFunctionadd_node
checks to see if the given node is already in the node list */
Source_Files/GameWorld/flood_map.cpp:295
↓ 2 callersFunctionadd_poly_to_false_automap
Source_Files/RenderOther/OverheadMapRenderer.cpp:440
↓ 2 callersFunctionadd_resource
Extras/extract/shapeextract.cpp:89
↓ 2 callersFunctionaddfield
Source_Files/Lua/ltablib.c:84
↓ 2 callersFunctionadjust_platform_sides
Source_Files/GameWorld/platforms.cpp:1026
↓ 2 callersFunctionallocate_pathfinding_memory
Source_Files/GameWorld/pathfinding.cpp:99
↓ 2 callersFunctionallocate_shading_tables
Source_Files/RenderMain/shapes.cpp:732
↓ 2 callersFunctionandaux
Source_Files/Lua/lbitlib.c:36
↓ 2 callersFunctionapply_gamma
Source_Files/RenderOther/screen.cpp:1645
↓ 2 callersFunctionarrayindex
** returns the index for `key' if `key' is an appropriate key to live in ** the array part of the table, -1 otherwise. */
Source_Files/Lua/ltable.c:127
↓ 2 callersFunctionattach_parasitic_object
Source_Files/GameWorld/map.cpp:771
↓ 2 callersFunctionattempt_evasive_manouvers
Source_Files/GameWorld/monsters.cpp:2908
↓ 2 callersFunctionaux_lines
Source_Files/Lua/liolib.c:302
↓ 2 callersFunctionaux_upvalue
Source_Files/Lua/lapi.c:1188
↓ 2 callersFunctionauxupvalue
Source_Files/Lua/ldblib.c:205
↓ 2 callersFunctionaxis_mapped_to_action
Source_Files/Input/joystick_sdl.cpp:118
↓ 2 callersFunctionb_rot
Source_Files/Lua/lbitlib.c:128
↓ 2 callersMethodbackspace
Source_Files/Misc/Console.cpp:181
↓ 2 callersMethodbind_export
Source_Files/Network/network_dialogs.cpp:1060
↓ 2 callersMethodbind_export
Source_Files/Misc/shared_widgets.h:69
↓ 2 callersMethodbind_import
Source_Files/Misc/shared_widgets.h:70
↓ 2 callersFunctionbinding_name_for_code
Source_Files/Misc/preferences.cpp:3829
↓ 2 callersMethodbound_screen_to_rect
Source_Files/RenderOther/screen.cpp:508
↓ 2 callersFunctionbuild_8bit_system_color_table
Source_Files/RenderOther/images.cpp:888
↓ 2 callersFunctionbuild_crc_table
---------------- Private Code --------------- */
Source_Files/Files/crc.cpp:112
↓ 2 callersFunctionbuild_meta_game_wad
Build save game wad holding metadata and preview image */
Source_Files/Files/game_wad.cpp:2674
↓ 2 callersMethodbuild_render_tree
Main routine
Source_Files/RenderMain/RenderVisTree.cpp:120
↓ 2 callersFunctionbuild_save_metadata
Source_Files/XML/QuickSave.cpp:538
↓ 2 callersFunctionbuild_shading_tables16
Source_Files/RenderMain/shapes.cpp:1838
↓ 2 callersFunctionbuild_shading_tables32
Source_Files/RenderMain/shapes.cpp:1880
↓ 2 callersFunctionbuild_trig_tables
Source_Files/GameWorld/world.cpp:204
↓ 2 callersFunctionbuild_x_table
y0<y1; this is for vertical polygons */
Source_Files/RenderMain/scottish_textures.cpp:1173
↓ 2 callersFunctionbuild_y_table
x0<x1; this is for horizontal polygons */
Source_Files/RenderMain/scottish_textures.cpp:1231
↓ 2 callersFunctioncalcWobble
Source_Files/RenderMain/RenderRasterize_Shader.cpp:594
↓ 2 callersFunctioncalculate_adjacent_sides
Source_Files/GameWorld/map_constructors.cpp:544
↓ 2 callersFunctioncalculate_and_store_wadfile_checksum
Now uses CRC to checksum.. */
Source_Files/Files/wad.cpp:637
↓ 2 callersFunctioncalculate_buffer_crc
Calculate for a block of data incrementally */
Source_Files/Files/crc.cpp:145
↓ 2 callersFunctioncalculate_classic_level_completion_state
_level_failed is the same as _level_finished but indicates a non-fatal failure condition (e.g., too many civilians died during _mission_rescue) */
Source_Files/GameWorld/marathon2.cpp:816
↓ 2 callersFunctioncalculate_crc_for_opened_file
Source_Files/Files/crc.cpp:68
↓ 2 callersFunctioncalculate_damage
Source_Files/GameWorld/marathon2.cpp:873
↓ 2 callersFunctioncalculate_line_midpoint
Source_Files/GameWorld/map.cpp:1291
↓ 2 callersFunctioncalculate_lines_per_page
Source_Files/RenderOther/computer_interface.cpp:2585
↓ 2 callersFunctioncalculate_player_rankings
Source_Files/Network/network_games.cpp:642
↓ 2 callersFunctioncalculate_player_team
Source_Files/GameWorld/player.cpp:2045
↓ 2 callersFunctioncalculate_ranking_text
These aren't in resources for speed.... */
Source_Files/Network/network_games.cpp:681
↓ 2 callersFunctioncalculate_raw_wad_length
Will work OK for Marathon 1
Source_Files/Files/wad.cpp:1329
↓ 2 callersFunctioncalculate_weapon_origin_and_vector
Source_Files/GameWorld/weapons.cpp:1980
↓ 2 callersFunctioncalculate_weapon_position_for_idle
Source_Files/GameWorld/weapons.cpp:2807
↓ 2 callersFunctioncan_load_collection
Source_Files/RenderMain/shapes.cpp:1125
↓ 2 callersFunctioncause_polygon_damage
Source_Files/GameWorld/marathon2.cpp:903
↓ 2 callersFunctionchange_gamma_level
Source_Files/RenderOther/screen_shared.h:464
↓ 2 callersFunctionchange_panel_state
Source_Files/GameWorld/devices.cpp:723
↓ 2 callersFunctionchange_polygon_height
Source_Files/GameWorld/map.cpp:2088
↓ 2 callersFunctioncheck_send_packet_to_hub
Source_Files/Network/network_star_spoke.cpp:157
↓ 2 callersFunctioncheck_send_packet_to_spoke
Source_Files/Network/network_star_hub.cpp:369
↓ 2 callersFunctioncheckmode
Source_Files/Lua/ldo.c:623
↓ 2 callersFunctionchecksum_string
Source_Files/Misc/Statistics.cpp:100
↓ 2 callersFunctionclassend
Source_Files/Lua/lstrlib.c:242
↓ 2 callersFunctionclearkeys
** clear entries with unmarked keys from all weaktables in list 'l' up ** to element 'f' */
Source_Files/Lua/lgc.c:618
↓ 2 callersFunctionclosePipe
Source_Files/Misc/steamshim_child.cpp:65
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