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Types & classes13 in github.com/Aeva/m.grl

↓ 4 callersClassFloat16Array
Type for floating point data arrays.
apps/blender_addon/io_scene_jta/mgrl_types.py:78
↓ 1 callersClassAttribute
This class loosely represents a hypothetical VBO, and is used to organize data to be exported.
apps/blender_addon/io_scene_jta/model_data.py:291
↓ 1 callersClassBone
This class stores information about the bones in a rig.
apps/blender_addon/io_scene_jta/rig_data.py:23
↓ 1 callersClassEmpty
This class stores information about empty scene graph nodes for export.
apps/blender_addon/io_scene_jta/common.py:106
↓ 1 callersClassIntArray
Type for integer data arrays.
apps/blender_addon/io_scene_jta/mgrl_types.py:86
↓ 1 callersClassMainWindow
shell/test.py:9
↓ 1 callersClassModel
This class is used to build the "model" entries in the exported JTA file, and to organize references to bpy data relevant to the item.
apps/blender_addon/io_scene_jta/model_data.py:60
↓ 1 callersClassRig
This class stores information about a rig.
apps/blender_addon/io_scene_jta/rig_data.py:109
↓ 1 callersClassTextureStore
This class is used for optionally baking the textures within the file.
apps/blender_addon/io_scene_jta/texture_data.py:28
↓ 1 callersClassVertex
In WebGL, a vertex is not defined by its coordinates, but rather it is a grouping of attributes. Coordinates are attributes.
apps/blender_addon/io_scene_jta/model_data.py:28
ClassBase64Array
Implements the machinery needed to encode arrays to base64 encoded binary data. The signed parameter is only applicable when the type is
apps/blender_addon/io_scene_jta/mgrl_types.py:24
ClassExportable
This class contains mechanisms for exportable objects.
apps/blender_addon/io_scene_jta/common.py:36
ClassJTA_OT_ExportJTA
Save a M.GRL JTA File
apps/blender_addon/io_scene_jta/__init__.py:52