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github.com/Aeva/m.grl
/ types & classes
Types & classes
13 in github.com/Aeva/m.grl
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Functions
500
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Types & classes
13
↓ 4 callers
Class
Float16Array
Type for floating point data arrays.
apps/blender_addon/io_scene_jta/mgrl_types.py:78
↓ 1 callers
Class
Attribute
This class loosely represents a hypothetical VBO, and is used to organize data to be exported.
apps/blender_addon/io_scene_jta/model_data.py:291
↓ 1 callers
Class
Bone
This class stores information about the bones in a rig.
apps/blender_addon/io_scene_jta/rig_data.py:23
↓ 1 callers
Class
Empty
This class stores information about empty scene graph nodes for export.
apps/blender_addon/io_scene_jta/common.py:106
↓ 1 callers
Class
IntArray
Type for integer data arrays.
apps/blender_addon/io_scene_jta/mgrl_types.py:86
↓ 1 callers
Class
MainWindow
shell/test.py:9
↓ 1 callers
Class
Model
This class is used to build the "model" entries in the exported JTA file, and to organize references to bpy data relevant to the item.
apps/blender_addon/io_scene_jta/model_data.py:60
↓ 1 callers
Class
Rig
This class stores information about a rig.
apps/blender_addon/io_scene_jta/rig_data.py:109
↓ 1 callers
Class
TextureStore
This class is used for optionally baking the textures within the file.
apps/blender_addon/io_scene_jta/texture_data.py:28
↓ 1 callers
Class
Vertex
In WebGL, a vertex is not defined by its coordinates, but rather it is a grouping of attributes. Coordinates are attributes.
apps/blender_addon/io_scene_jta/model_data.py:28
Class
Base64Array
Implements the machinery needed to encode arrays to base64 encoded binary data. The signed parameter is only applicable when the type is
apps/blender_addon/io_scene_jta/mgrl_types.py:24
Class
Exportable
This class contains mechanisms for exportable objects.
apps/blender_addon/io_scene_jta/common.py:36
Class
JTA_OT_ExportJTA
Save a M.GRL JTA File
apps/blender_addon/io_scene_jta/__init__.py:52