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github.com/Aegel5/SimpleSwitcher
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Functions
3,664 in github.com/Aegel5/SimpleSwitcher
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Functions
3,664
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Types & classes
640
Method
Indent
imgui_tiny_app/imgui/imgui.cpp:12190
Function
Init
src/old/hk.h:3
Method
Init
src/old/utils/ShareMemory.h:10
Method
Init
src/old/gui/simpletabs.h:8
Method
Init
src/libtools/utils/COM_utils.h:33
Method
InitHooks
src/gui2/SetHotKeyCombo.h:59
Method
InitPage
src/old/gui/simpletabs.h:66
Method
InputDouble
imgui_tiny_app/imgui/imgui_widgets.cpp:3954
Method
InputFloat
imgui_tiny_app/imgui/imgui_widgets.cpp:3912
Method
InputFloat2
imgui_tiny_app/imgui/imgui_widgets.cpp:3917
Method
InputFloat3
imgui_tiny_app/imgui/imgui_widgets.cpp:3922
Method
InputFloat4
imgui_tiny_app/imgui/imgui_widgets.cpp:3927
Method
InputInt
imgui_tiny_app/imgui/imgui_widgets.cpp:3932
Method
InputInt2
imgui_tiny_app/imgui/imgui_widgets.cpp:3939
Method
InputInt3
imgui_tiny_app/imgui/imgui_widgets.cpp:3944
Method
InputInt4
imgui_tiny_app/imgui/imgui_widgets.cpp:3949
Method
InputScalar
Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. Read
imgui_tiny_app/imgui/imgui_widgets.cpp:3787
Method
InputScalarN
imgui_tiny_app/imgui/imgui_widgets.cpp:3877
Method
InputText
If you want to use InputText() with std::string or any custom dynamic string type, use the wrapper in misc/cpp/imgui_stdlib.h/.cpp!
imgui_tiny_app/imgui/imgui_widgets.cpp:3976
Method
InputText
imgui_tiny_app/imgui/misc/cpp/imgui_stdlib.cpp:60
Function
InputTextCallback
imgui_tiny_app/imgui/misc/cpp/imgui_stdlib.cpp:39
Method
InputTextDeactivateHook
As InputText() retain textual data and we currently provide a path for user to not retain it (via local variables) we need some form of hook to reappl
imgui_tiny_app/imgui/imgui_widgets.cpp:4565
Method
InputTextEx
Edit a string of text - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". This is so we can easily call
imgui_tiny_app/imgui/imgui_widgets.cpp:4682
Method
InputTextMultiline
imgui_tiny_app/imgui/imgui_widgets.cpp:3982
Method
InputTextMultiline
imgui_tiny_app/imgui/misc/cpp/imgui_stdlib.cpp:72
Method
InputTextWithHint
imgui_tiny_app/imgui/imgui_widgets.cpp:3987
Method
InputTextWithHint
imgui_tiny_app/imgui/misc/cpp/imgui_stdlib.cpp:84
Method
InvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
imgui_tiny_app/imgui/imgui_widgets.cpp:841
Method
IsAnyItemActive
imgui_tiny_app/imgui/imgui.cpp:6598
Method
IsAnyItemFocused
imgui_tiny_app/imgui/imgui.cpp:6604
Method
IsAnyItemHovered
IMPORTANT: If you are trying to check whether your mouse should be dispatched to Dear ImGui or to your underlying app, you should not use this functio
imgui_tiny_app/imgui/imgui.cpp:6592
Method
IsAnyMouseDown
[WILL OBSOLETE] This was designed for backends, but prefer having backend maintain a mask of held mouse buttons, because upcoming input queue system w
imgui_tiny_app/imgui/imgui.cpp:10660
Method
IsBuilt
Called by legacy backends.
imgui_tiny_app/imgui/imgui.h:3855
Function
IsCentralNode
imgui_tiny_app/imgui/imgui_internal.h:2077
Function
IsCheckBox
src/old/gui/common.h:17
Method
IsClippedEx
FIXME: This is inlined/duplicated in ItemAdd() FIXME: The id != 0 path is not used by our codebase, may get rid of it?
imgui_tiny_app/imgui/imgui.cpp:5133
Method
IsCommonMods
src/libtools/utils/CHotKey.h:235
Function
IsDockSpace
imgui_tiny_app/imgui/imgui_internal.h:2075
Method
IsDownNow
src/KeysCurState.h:63
Method
IsDragDropActive
imgui_tiny_app/imgui/imgui.cpp:15491
Method
IsDragDropPayloadBeingAccepted
imgui_tiny_app/imgui/imgui.cpp:15791
Method
IsEar
A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
imgui_tiny_app/imgui/imgui_draw.cpp:1982
Function
IsElevatedByPid
src/libtools/utils/utils-func.h:46
Method
IsEmpty
src/libtools/utils/ScanMap.h:118
Function
IsEqual
src/libtools/utils/str_utils.h:119
Method
IsError
src/libtools/core/Logger.h:178
Function
IsFileExists
src/libtools/utils/file_utils.h:35
Function
IsFloatingNode
imgui_tiny_app/imgui/imgui_internal.h:2076
Function
IsHiddenTabBar
imgui_tiny_app/imgui/imgui_internal.h:2078
Function
IsInverted
Full version, ensure both points are fully clipped.
imgui_tiny_app/imgui/imgui_internal.h:624
Method
IsItemActivated
imgui_tiny_app/imgui/imgui.cpp:6525
Method
IsItemActive
imgui_tiny_app/imgui/imgui.cpp:6517
Function
IsItemActiveAsInputText
imgui_tiny_app/imgui/imgui_internal.h:3994
Method
IsItemClicked
Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! Most widgets have specific reactions based on mouse-up/down st
imgui_tiny_app/imgui/imgui.cpp:6566
Method
IsItemDeactivated
imgui_tiny_app/imgui/imgui.cpp:6534
Method
IsItemDeactivatedAfterEdit
imgui_tiny_app/imgui/imgui.cpp:6542
Method
IsItemEdited
imgui_tiny_app/imgui/imgui.cpp:6616
Method
IsItemFocused
== (GetItemID() == GetFocusID() && GetFocusID() != 0)
imgui_tiny_app/imgui/imgui.cpp:6549
Method
IsItemHovered
This is roughly matching the behavior of internal-facing ItemHoverable() - we allow hovering to be true when ActiveId==window->MoveID, so that clickin
imgui_tiny_app/imgui/imgui.cpp:4930
Method
IsItemToggledOpen
imgui_tiny_app/imgui/imgui.cpp:6571
Method
IsItemToggledSelection
Call after a Selectable() or TreeNode() involved in multi-selection. Useful if you need the per-item information before reaching EndMultiSelect(), e.g
imgui_tiny_app/imgui/imgui.cpp:6582
Method
IsItemVisible
imgui_tiny_app/imgui/imgui.cpp:6610
Method
IsKeyChordPressed
This is the only public API until we expose owner_id versions of the API as replacements.
imgui_tiny_app/imgui/imgui.cpp:11325
Method
IsKeyDown
Note that Dear ImGui doesn't know the meaning/semantic of ImGuiKey from 0..511: they are legacy native keycodes. Consider transitioning from 'IsKeyDow
imgui_tiny_app/imgui/imgui.cpp:10420
Method
IsKeyPressed
imgui_tiny_app/imgui/imgui.cpp:10435
Method
IsKeyReleased
imgui_tiny_app/imgui/imgui.cpp:10480
Function
IsLeafNode
imgui_tiny_app/imgui/imgui_internal.h:2081
Method
IsLegacyNativeDupe
imgui_tiny_app/imgui/imgui_demo.cpp:7942
Method
IsMouseClicked
imgui_tiny_app/imgui/imgui.cpp:10509
Method
IsMouseDoubleClicked
imgui_tiny_app/imgui/imgui.cpp:10561
Method
IsMouseDown
imgui_tiny_app/imgui/imgui.cpp:10495
Method
IsMouseDragPastThreshold
Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame. [Internal] This doesn't test if the button i
imgui_tiny_app/imgui/imgui.cpp:10604
Method
IsMouseDragging
imgui_tiny_app/imgui/imgui.cpp:10613
Method
IsMouseHoveringRect
Test if mouse cursor is hovering given rectangle NB- Rectangle is clipped by our current clip setting NB- Expand the rectangle to be generous on impre
imgui_tiny_app/imgui/imgui.cpp:10585
Method
IsMousePosValid
We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position.
imgui_tiny_app/imgui/imgui.cpp:10649
Method
IsMouseReleased
imgui_tiny_app/imgui/imgui.cpp:10536
Method
IsMouseReleasedWithDelay
Use if you absolutely need to distinguish single-click from double-click by introducing a delay. Generally use with 'delay >= io.MouseDoubleClickTime'
imgui_tiny_app/imgui/imgui.cpp:10553
Function
IsNoTabBar
Hidden tab bar can be shown back by clicking the small triangle
imgui_tiny_app/imgui/imgui_internal.h:2079
Method
IsNodePassingFilter
Custom search filter - Here we apply on root node only. - This does a case insensitive stristr which is pretty heavy. In a real large-scale app you wo
imgui_tiny_app/imgui/imgui_demo.cpp:9699
Method
IsOk
src/libtools/utils/Images.h:34
Method
IsPeriodic
src/gui2/Notificator/Entry.h:42
Method
IsPopupOpen
Supported flags: ImGuiPopupFlags_AnyPopupId, ImGuiPopupFlags_AnyPopupLevel
imgui_tiny_app/imgui/imgui.cpp:12802
Method
IsPopupOpenRequestForItem
imgui_tiny_app/imgui/imgui.cpp:13216
Method
IsPopupOpenRequestForWindow
imgui_tiny_app/imgui/imgui.cpp:13227
Method
IsRectVisible
imgui_tiny_app/imgui/imgui.cpp:9500
Method
IsRightMod
src/libtools/utils/CHotKey.h:160
Function
IsRootNode
imgui_tiny_app/imgui/imgui_internal.h:2074
Function
IsSplitNode
Never show a tab bar
imgui_tiny_app/imgui/imgui_internal.h:2080
Method
IsValid
src/libtools/core/winAutoCleanBase.h:9
Method
IsValid
src/libtools/core/winAutoCleanBase.h:19
Method
IsValid
src/libtools/core/CAutoCleanup.h:46
Method
IsVisible
src/gui2/Notificator/Notificator.h:48
Method
IsWindowAbove
imgui_tiny_app/imgui/imgui.cpp:8983
Method
IsWindowAppearing
imgui_tiny_app/imgui/imgui.cpp:9203
Method
IsWindowChildOf
imgui_tiny_app/imgui/imgui.cpp:8945
Method
IsWindowCollapsed
imgui_tiny_app/imgui/imgui.cpp:9197
Method
IsWindowContentHoverable
imgui_tiny_app/imgui/imgui.cpp:4878
Method
IsWindowDocked
imgui_tiny_app/imgui/imgui.cpp:9059
Method
IsWindowFocused
Similar to IsWindowHovered()
imgui_tiny_app/imgui/imgui.cpp:13506
Method
IsWindowHovered
Is current window hovered and hoverable (e.g. not blocked by a popup/modal)? See ImGuiHoveredFlags_ for options. IMPORTANT: If you are trying to check
imgui_tiny_app/imgui/imgui.cpp:9007
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