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Functions3,664 in github.com/Aegel5/SimpleSwitcher

MethodIndent
imgui_tiny_app/imgui/imgui.cpp:12190
FunctionInit
src/old/hk.h:3
MethodInit
src/old/utils/ShareMemory.h:10
MethodInit
src/old/gui/simpletabs.h:8
MethodInit
src/libtools/utils/COM_utils.h:33
MethodInitHooks
src/gui2/SetHotKeyCombo.h:59
MethodInitPage
src/old/gui/simpletabs.h:66
MethodInputDouble
imgui_tiny_app/imgui/imgui_widgets.cpp:3954
MethodInputFloat
imgui_tiny_app/imgui/imgui_widgets.cpp:3912
MethodInputFloat2
imgui_tiny_app/imgui/imgui_widgets.cpp:3917
MethodInputFloat3
imgui_tiny_app/imgui/imgui_widgets.cpp:3922
MethodInputFloat4
imgui_tiny_app/imgui/imgui_widgets.cpp:3927
MethodInputInt
imgui_tiny_app/imgui/imgui_widgets.cpp:3932
MethodInputInt2
imgui_tiny_app/imgui/imgui_widgets.cpp:3939
MethodInputInt3
imgui_tiny_app/imgui/imgui_widgets.cpp:3944
MethodInputInt4
imgui_tiny_app/imgui/imgui_widgets.cpp:3949
MethodInputScalar
Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional. Read
imgui_tiny_app/imgui/imgui_widgets.cpp:3787
MethodInputScalarN
imgui_tiny_app/imgui/imgui_widgets.cpp:3877
MethodInputText
If you want to use InputText() with std::string or any custom dynamic string type, use the wrapper in misc/cpp/imgui_stdlib.h/.cpp!
imgui_tiny_app/imgui/imgui_widgets.cpp:3976
MethodInputText
imgui_tiny_app/imgui/misc/cpp/imgui_stdlib.cpp:60
FunctionInputTextCallback
imgui_tiny_app/imgui/misc/cpp/imgui_stdlib.cpp:39
MethodInputTextDeactivateHook
As InputText() retain textual data and we currently provide a path for user to not retain it (via local variables) we need some form of hook to reappl
imgui_tiny_app/imgui/imgui_widgets.cpp:4565
MethodInputTextEx
Edit a string of text - buf_size account for the zero-terminator, so a buf_size of 6 can hold "Hello" but not "Hello!". This is so we can easily call
imgui_tiny_app/imgui/imgui_widgets.cpp:4682
MethodInputTextMultiline
imgui_tiny_app/imgui/imgui_widgets.cpp:3982
MethodInputTextMultiline
imgui_tiny_app/imgui/misc/cpp/imgui_stdlib.cpp:72
MethodInputTextWithHint
imgui_tiny_app/imgui/imgui_widgets.cpp:3987
MethodInputTextWithHint
imgui_tiny_app/imgui/misc/cpp/imgui_stdlib.cpp:84
MethodInvisibleButton
Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack. Then you can keep 'str_id' empty or the same for all your buttons (inste
imgui_tiny_app/imgui/imgui_widgets.cpp:841
MethodIsAnyItemActive
imgui_tiny_app/imgui/imgui.cpp:6598
MethodIsAnyItemFocused
imgui_tiny_app/imgui/imgui.cpp:6604
MethodIsAnyItemHovered
IMPORTANT: If you are trying to check whether your mouse should be dispatched to Dear ImGui or to your underlying app, you should not use this functio
imgui_tiny_app/imgui/imgui.cpp:6592
MethodIsAnyMouseDown
[WILL OBSOLETE] This was designed for backends, but prefer having backend maintain a mask of held mouse buttons, because upcoming input queue system w
imgui_tiny_app/imgui/imgui.cpp:10660
MethodIsBuilt
Called by legacy backends.
imgui_tiny_app/imgui/imgui.h:3855
FunctionIsCentralNode
imgui_tiny_app/imgui/imgui_internal.h:2077
FunctionIsCheckBox
src/old/gui/common.h:17
MethodIsClippedEx
FIXME: This is inlined/duplicated in ItemAdd() FIXME: The id != 0 path is not used by our codebase, may get rid of it?
imgui_tiny_app/imgui/imgui.cpp:5133
MethodIsCommonMods
src/libtools/utils/CHotKey.h:235
FunctionIsDockSpace
imgui_tiny_app/imgui/imgui_internal.h:2075
MethodIsDownNow
src/KeysCurState.h:63
MethodIsDragDropActive
imgui_tiny_app/imgui/imgui.cpp:15491
MethodIsDragDropPayloadBeingAccepted
imgui_tiny_app/imgui/imgui.cpp:15791
MethodIsEar
A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
imgui_tiny_app/imgui/imgui_draw.cpp:1982
FunctionIsElevatedByPid
src/libtools/utils/utils-func.h:46
MethodIsEmpty
src/libtools/utils/ScanMap.h:118
FunctionIsEqual
src/libtools/utils/str_utils.h:119
MethodIsError
src/libtools/core/Logger.h:178
FunctionIsFileExists
src/libtools/utils/file_utils.h:35
FunctionIsFloatingNode
imgui_tiny_app/imgui/imgui_internal.h:2076
FunctionIsHiddenTabBar
imgui_tiny_app/imgui/imgui_internal.h:2078
FunctionIsInverted
Full version, ensure both points are fully clipped.
imgui_tiny_app/imgui/imgui_internal.h:624
MethodIsItemActivated
imgui_tiny_app/imgui/imgui.cpp:6525
MethodIsItemActive
imgui_tiny_app/imgui/imgui.cpp:6517
FunctionIsItemActiveAsInputText
imgui_tiny_app/imgui/imgui_internal.h:3994
MethodIsItemClicked
Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()! Most widgets have specific reactions based on mouse-up/down st
imgui_tiny_app/imgui/imgui.cpp:6566
MethodIsItemDeactivated
imgui_tiny_app/imgui/imgui.cpp:6534
MethodIsItemDeactivatedAfterEdit
imgui_tiny_app/imgui/imgui.cpp:6542
MethodIsItemEdited
imgui_tiny_app/imgui/imgui.cpp:6616
MethodIsItemFocused
== (GetItemID() == GetFocusID() && GetFocusID() != 0)
imgui_tiny_app/imgui/imgui.cpp:6549
MethodIsItemHovered
This is roughly matching the behavior of internal-facing ItemHoverable() - we allow hovering to be true when ActiveId==window->MoveID, so that clickin
imgui_tiny_app/imgui/imgui.cpp:4930
MethodIsItemToggledOpen
imgui_tiny_app/imgui/imgui.cpp:6571
MethodIsItemToggledSelection
Call after a Selectable() or TreeNode() involved in multi-selection. Useful if you need the per-item information before reaching EndMultiSelect(), e.g
imgui_tiny_app/imgui/imgui.cpp:6582
MethodIsItemVisible
imgui_tiny_app/imgui/imgui.cpp:6610
MethodIsKeyChordPressed
This is the only public API until we expose owner_id versions of the API as replacements.
imgui_tiny_app/imgui/imgui.cpp:11325
MethodIsKeyDown
Note that Dear ImGui doesn't know the meaning/semantic of ImGuiKey from 0..511: they are legacy native keycodes. Consider transitioning from 'IsKeyDow
imgui_tiny_app/imgui/imgui.cpp:10420
MethodIsKeyPressed
imgui_tiny_app/imgui/imgui.cpp:10435
MethodIsKeyReleased
imgui_tiny_app/imgui/imgui.cpp:10480
FunctionIsLeafNode
imgui_tiny_app/imgui/imgui_internal.h:2081
MethodIsLegacyNativeDupe
imgui_tiny_app/imgui/imgui_demo.cpp:7942
MethodIsMouseClicked
imgui_tiny_app/imgui/imgui.cpp:10509
MethodIsMouseDoubleClicked
imgui_tiny_app/imgui/imgui.cpp:10561
MethodIsMouseDown
imgui_tiny_app/imgui/imgui.cpp:10495
MethodIsMouseDragPastThreshold
Return if a mouse click/drag went past the given threshold. Valid to call during the MouseReleased frame. [Internal] This doesn't test if the button i
imgui_tiny_app/imgui/imgui.cpp:10604
MethodIsMouseDragging
imgui_tiny_app/imgui/imgui.cpp:10613
MethodIsMouseHoveringRect
Test if mouse cursor is hovering given rectangle NB- Rectangle is clipped by our current clip setting NB- Expand the rectangle to be generous on impre
imgui_tiny_app/imgui/imgui.cpp:10585
MethodIsMousePosValid
We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position.
imgui_tiny_app/imgui/imgui.cpp:10649
MethodIsMouseReleased
imgui_tiny_app/imgui/imgui.cpp:10536
MethodIsMouseReleasedWithDelay
Use if you absolutely need to distinguish single-click from double-click by introducing a delay. Generally use with 'delay >= io.MouseDoubleClickTime'
imgui_tiny_app/imgui/imgui.cpp:10553
FunctionIsNoTabBar
Hidden tab bar can be shown back by clicking the small triangle
imgui_tiny_app/imgui/imgui_internal.h:2079
MethodIsNodePassingFilter
Custom search filter - Here we apply on root node only. - This does a case insensitive stristr which is pretty heavy. In a real large-scale app you wo
imgui_tiny_app/imgui/imgui_demo.cpp:9699
MethodIsOk
src/libtools/utils/Images.h:34
MethodIsPeriodic
src/gui2/Notificator/Entry.h:42
MethodIsPopupOpen
Supported flags: ImGuiPopupFlags_AnyPopupId, ImGuiPopupFlags_AnyPopupLevel
imgui_tiny_app/imgui/imgui.cpp:12802
MethodIsPopupOpenRequestForItem
imgui_tiny_app/imgui/imgui.cpp:13216
MethodIsPopupOpenRequestForWindow
imgui_tiny_app/imgui/imgui.cpp:13227
MethodIsRectVisible
imgui_tiny_app/imgui/imgui.cpp:9500
MethodIsRightMod
src/libtools/utils/CHotKey.h:160
FunctionIsRootNode
imgui_tiny_app/imgui/imgui_internal.h:2074
FunctionIsSplitNode
Never show a tab bar
imgui_tiny_app/imgui/imgui_internal.h:2080
MethodIsValid
src/libtools/core/winAutoCleanBase.h:9
MethodIsValid
src/libtools/core/winAutoCleanBase.h:19
MethodIsValid
src/libtools/core/CAutoCleanup.h:46
MethodIsVisible
src/gui2/Notificator/Notificator.h:48
MethodIsWindowAbove
imgui_tiny_app/imgui/imgui.cpp:8983
MethodIsWindowAppearing
imgui_tiny_app/imgui/imgui.cpp:9203
MethodIsWindowChildOf
imgui_tiny_app/imgui/imgui.cpp:8945
MethodIsWindowCollapsed
imgui_tiny_app/imgui/imgui.cpp:9197
MethodIsWindowContentHoverable
imgui_tiny_app/imgui/imgui.cpp:4878
MethodIsWindowDocked
imgui_tiny_app/imgui/imgui.cpp:9059
MethodIsWindowFocused
Similar to IsWindowHovered()
imgui_tiny_app/imgui/imgui.cpp:13506
MethodIsWindowHovered
Is current window hovered and hoverable (e.g. not blocked by a popup/modal)? See ImGuiHoveredFlags_ for options. IMPORTANT: If you are trying to check
imgui_tiny_app/imgui/imgui.cpp:9007
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