| 170 | } |
| 171 | |
| 172 | ShaderNodePtr UnitSystem::createNode(ShaderGraph* parent, const UnitTransform& transform, const string& name, |
| 173 | GenContext& context) const |
| 174 | { |
| 175 | NodeDefPtr nodeDef = getNodeDef(transform); |
| 176 | if (!nodeDef) |
| 177 | { |
| 178 | throw ExceptionShaderGenError("No nodedef found for transform: ('" + transform.sourceUnit + "', '" + transform.targetUnit + "')."); |
| 179 | } |
| 180 | |
| 181 | // Scalar unit conversion |
| 182 | UnitTypeDefPtr scalarTypeDef = _document->getUnitTypeDef(transform.unitType); |
| 183 | if (!_unitRegistry || !_unitRegistry->getUnitConverter(scalarTypeDef)) |
| 184 | { |
| 185 | throw ExceptionTypeError("Unit registry unavailable or undefined unit converter for: " + transform.unitType); |
| 186 | } |
| 187 | LinearUnitConverterPtr scalarConverter = std::dynamic_pointer_cast<LinearUnitConverter>(_unitRegistry->getUnitConverter(scalarTypeDef)); |
| 188 | |
| 189 | // Create the node. |
| 190 | ShaderNodePtr shaderNode = ShaderNode::create(parent, name, *nodeDef, context); |
| 191 | |
| 192 | // Set ports on the node. |
| 193 | ShaderInput* in2 = shaderNode->getInput("in2"); |
| 194 | if (!in2) |
| 195 | { |
| 196 | throw ExceptionShaderGenError("Invalid node signature for unit transform: ('" + transform.sourceUnit + "', '" + transform.targetUnit + "')."); |
| 197 | } |
| 198 | float conversionRatio = scalarConverter->conversionRatio(transform.sourceUnit, transform.targetUnit); |
| 199 | in2->setValue(Value::createValue(conversionRatio)); |
| 200 | |
| 201 | return shaderNode; |
| 202 | } |
| 203 | |
| 204 | MATERIALX_NAMESPACE_END |
no test coverage detected