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github.com/AcademySoftwareFoundation/MaterialX @v1.39.5

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8,148 symbols 21,344 edges 613 files 1,415 documented · 17% updated 8d agov1.39.5 · 2026-05-22★ 2,219215 open issues

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README

License Version Build Status CII Best Practices

Introduction

MaterialX is an open standard for representing rich material and look-development content in computer graphics, enabling its platform-independent description and exchange across applications and renderers. Launched at Industrial Light & Magic in 2012, MaterialX has been a key technology in their feature films and real-time experiences since Star Wars: The Force Awakens and Millennium Falcon: Smugglers Run. The project was released as open source in 2017, with companies including Sony Pictures Imageworks, Pixar, Autodesk, Adobe, and SideFX contributing to its ongoing development. In 2021, MaterialX became the seventh hosted project of the Academy Software Foundation.

Quick Start for Developers

  • Download the latest version of the CMake build system.
  • Point CMake to the root of the MaterialX library and generate C++ projects for your platform and compiler.
  • Select the MATERIALX_BUILD_PYTHON option to build Python bindings.
  • Select the MATERIALX_BUILD_VIEWER option to build the MaterialX Viewer.
  • Select the MATERIALX_BUILD_GRAPH_EDITOR option to build the MaterialX Graph Editor.

Supported Platforms

The MaterialX codebase requires a compiler with support for C++17, and can be built with any of the following:

  • Microsoft Visual Studio 2017 or newer
  • GCC 8 or newer
  • Clang 5 or newer

The Python bindings for MaterialX are based on PyBind11, and support Python versions 3.9 and greater.

MaterialX Viewer

The MaterialX Viewer leverages shader generation to build GLSL shaders from MaterialX graphs, rendering the results using the NanoGUI framework.

Figure 1: Procedural and uniform materials in the MaterialX viewer

Figure 2: Textured, color-space-managed materials in the MaterialX viewer

Open Chess Set

The Open Chess Set is an open reference asset, consisting of a MaterialX file in the Standard Surface shading model and a geometry file in the glTF format. It was authored by Moeen Sayed and Mujtaba Sayed, and was contributed to the MaterialX project by Side Effects.

Figure 3: The Open Chess Set, rendered in Arnold for Maya The Open Chess Set rendered in Arnold for Maya

Figure 4: The Open Chess Set, rendered in Karma XPU for Houdini The Open Chess Set rendered in Karma XPU for Houdini

Pre-Built Binaries

The following packages contain pre-built binaries for the latest release, including the MaterialX viewer, Python libraries, and example assets:

Additional Resources

Core symbols most depended-on inside this repo

Shape

Method 3,280
Function 3,231
Class 1,543
Enum 94

Languages

C++86%
C10%
Python2%
TypeScript2%

Modules by API surface

source/MaterialXTest/External/Catch/catch.hpp1,345 symbols
source/MaterialXFormat/External/PugiXML/pugixml.cpp540 symbols
source/PyMaterialX/External/PyBind11/include/pybind11/pytypes.h248 symbols
source/MaterialXRender/External/StbImage/stb_image.h218 symbols
source/PyMaterialX/External/PyBind11/include/pybind11/cast.h180 symbols
source/MaterialXRender/External/Cgltf/cgltf.h177 symbols
source/PyMaterialX/External/PyBind11/include/pybind11/pybind11.h142 symbols
source/MaterialXGraphEditor/External/Glfw/src/wl_window.c112 symbols
source/PyMaterialX/External/PyBind11/include/pybind11/attr.h110 symbols
source/PyMaterialX/External/PyBind11/include/pybind11/detail/type_caster_base.h96 symbols
source/MaterialXGraphEditor/External/Glfw/src/x11_window.c88 symbols
source/MaterialXGraphEditor/External/Glfw/src/win32_window.c76 symbols

For agents

$ claude mcp add MaterialX \
  -- python -m otcore.mcp_server <graph>

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