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Functions13,951 in github.com/ACreTeam/ac-decomp

↓ 9 callersFunctionmLd_SetFreeStrLandMuraName
* @brief Sets the town name with "Mura" (むら/村) added as a free string. * @param name Pointer to the town name. * @param free_str_no The number of th
src/game/m_land.c:192
↓ 9 callersFunctionmMmd_FishInfo
src/game/m_museum_display.c:50
↓ 9 callersFunctionmNW_CopyOriginalTexture
* @brief Copies a design's texture data to a block of memory and updates data cache. * * @param dst Destination pointer * @param src Source design
src/game/m_needlework.c:313
↓ 9 callersFunctionmNW_CopyOriginalTextureClass
* @brief Copies one design class to another and updates data cache. * * @param dst Destination design class * @param src Source design class **/
src/game/m_needlework.c:302
↓ 9 callersFunctionmNpc_AddFriendship
src/game/m_npc.c:365
↓ 9 callersFunctionmNpc_CheckIslandAnimal
src/game/m_npc.c:6591
↓ 9 callersFunctionmNpc_CheckNpcSet
src/game/m_npc.c:4603
↓ 9 callersFunctionmNpc_GetActorWorldName
src/game/m_npc.c:3888
↓ 9 callersFunctionmNpc_LoadMailDataCommon2
src/game/m_npc.c:1672
↓ 9 callersFunctionmQst_CheckFreeQuest
src/game/m_quest.c:138
↓ 9 callersFunctionmTG_get_mail_pointer
src/game/m_tag_ovl.c:1546
↓ 9 callersFunctionmorf_calc
src/evw_anime.c:86
↓ 9 callersFunctionosShutdownStart
src/static/libultra/shutdown.c:13
↓ 9 callersFunctionserialize_path
(input: Optional[NinjaPath])
tools/ninja_syntax.py:211
↓ 9 callersMethodsetState
include/JSystem/JSupport/JSUIosBase.h:22
↓ 9 callersFunctionsnprintf
src/static/MSL_C.PPCEABI.bare.H/printf.c:1215
↓ 9 callersFunctionstateError
src/static/dolphin/dvd/dvd.c:159
↓ 9 callersMethodtmem_swap
include/libforest/emu64/emu64.hpp:587
↓ 9 callersFunctionvprintf
src/static/MSL_C.PPCEABI.bare.H/printf.c:1189
↓ 8 callersFunctionARQPostRequest
src/static/dolphin/ar/arq.c:101
↓ 8 callersFunctionActor_info_name_search
src/game/m_actor.c:860
↓ 8 callersFunctionCamera2_InDoorCheck
src/game/m_camera2.c:49
↓ 8 callersFunctionDisplayList_initialize
src/game/m_rcp.c:378
↓ 8 callersFunctionDoReset
src/static/dolphin/pad/Pad.c:105
↓ 8 callersFunctionEXIProbe
src/static/dolphin/exi/EXIBios.c:316
↓ 8 callersFunctionGBARead
src/static/dolphin/gba/GBARead.c:30
↓ 8 callersFunctionGXPosition2u16
include/dolphin/gx/GXVert.h:129
↓ 8 callersFunctionGXSetProjection
src/static/dolphin/gx/GXTransform.c:37
↓ 8 callersFunctionGXSetScissor
src/static/dolphin/gx/GXTransform.c:443
↓ 8 callersFunctionGXSetTexCoordBias
src/static/dolphin/gx/GXTexture.c:1063
↓ 8 callersFunctionGXSetZCompLoc
src/static/dolphin/gx/GXPixel.c:195
↓ 8 callersFunctionGame_play_Projection_Trans
* @brief Project a 3D world position onto a 2D screen position. * * @param play Pointer to a GAME_PLAY structure. * @param wpos Pointer to the 3D w
src/game/m_lib.c:784
↓ 8 callersFunctionGetVertState
src/static/dolphin/gx/GXDraw.c:13
↓ 8 callersFunctionJC_JUTProcBar_getManager
src/static/libjsys/jsyswrapper_main.cpp:336
↓ 8 callersFunctionJKRAramPcs
include/JSystem/JKernel/JKRAram.h:306
↓ 8 callersFunctionJKRConvertAttrToCompressionType
include/JSystem/JKernel/JKRArchive.h:361
↓ 8 callersFunctionJUTReport
src/static/JSystem/JUtility/JUTDbPrint.cpp:91
↓ 8 callersFunctionJam_WriteRegDirect
* --INFO-- * Address: 8000FAA0 * Size: 0000AC */
src/static/jaudio_NES/internal/jammain_2.c:342
↓ 8 callersFunctionLight_point_ct
src/game/m_lights.c:27
↓ 8 callersFunctionList_AddChannelTail
* --INFO-- * Address: 80009540 * Size: 000048 */
src/static/jaudio_NES/internal/driverinterface.c:162
↓ 8 callersFunctionMALLOC_MALLOC
src/static/Famicom/famicom.cpp:1739
↓ 8 callersFunctionNas_Release_Channel
src/static/jaudio_NES/internal/channel.c:606
↓ 8 callersFunctionNas_SaveBufferAuto
src/static/jaudio_NES/internal/driver.c:427
↓ 8 callersFunctionNas_SzCacheCheck
* --INFO-- * Address: ........ * Size: 000064 */
src/static/jaudio_NES/internal/memory.c:697
↓ 8 callersFunctionNas_WriteIDbank
src/static/jaudio_NES/internal/system.c:299
↓ 8 callersFunctionRestoreVertState
src/static/dolphin/gx/GXDraw.c:24
↓ 8 callersFunctionTHA_GA_isCrash
src/THA_GA.c:10
↓ 8 callersFunctionTRKGetBuffer
* --INFO-- * Address: 8021C5E8 * Size: 00002C */
src/static/TRK_MINNOW_DOLPHIN/msgbuf.c:71
↓ 8 callersFunctionU_GetAtanTable
src/system/sys_math_atan.c:81
↓ 8 callersFunction__CARDGetFatBlock
src/static/dolphin/card/CARDBlock.c:9
↓ 8 callersFunction__CARDMountCallback
src/static/dolphin/card/CARDMount.c:270
↓ 8 callersFunction__CARDUpdateDir
src/static/dolphin/card/CARDDir.c:73
↓ 8 callersFunction__CalcRelf
* --INFO-- * Address: ........ * Size: 00001C */
src/static/jaudio_NES/internal/memory.c:28
↓ 8 callersFunction__OSGetEffectivePriority
src/static/dolphin/os/OSThread.c:233
↓ 8 callersFunction__OSLockSram
src/static/dolphin/os/OSRtc.c:90
↓ 8 callersFunction__PitchTo32_HVC
src/static/jaudio_NES/game/emusound.c:481
↓ 8 callersFunction__ReadMem
src/static/dolphin/gx/GXSave.c:14
↓ 8 callersFunction_dbg_hungup
src/static/libu64/debug.c:5
↓ 8 callersFunctionaAL_setupAction
src/actor/ac_animal_logo.c:310
↓ 8 callersFunctionaFSN_setupAction
src/actor/ac_fuusen.c:444
↓ 8 callersFunctionaGHC_setupAction
src/actor/ac_groundhog_control.c:195
↓ 8 callersFunctionaHG_setupAction
src/actor/ac_house_goki.c:397
↓ 8 callersFunctionaIKR_setupAction
* Configures the mole cricket's current action and associated init function. * * @param insect Pointer to the insect actor context. * @param action
src/actor/ac_ins_kera.c:467
↓ 8 callersFunctionaITT_setupAction
* Sets up a new action state for the insect. * * @param insect Insect to update * @param action New action to perform * @param game Current game c
src/actor/ac_ins_tentou.c:466
↓ 8 callersFunctionaMR_GetFurnitureUnit
src/actor/ac_my_room.c:2169
↓ 8 callersFunctionaNSC_Set_ListenAble
src/actor/npc/ac_npc_shop_common.c:392
↓ 8 callersFunctionaQMgr_set_give_and_take_mode_TAKE
src/actor/ac_quest_talk_normal_init.c:1106
↓ 8 callersFunctionaQMgr_set_give_and_take_mode_TAKE
src/actor/ac_quest_talk_island.c:620
↓ 8 callersFunctionaQMgr_talk_quest_change_normal_or_hint
src/actor/ac_quest_talk_init.c:1351
↓ 8 callersFunctionadd_unit
(build_obj: BuildConfigUnit, link_step: LinkStep)
tools/project.py:1042
↓ 8 callersFunctionbanti_animation_init_jikan
src/game/m_banti.c:139
↓ 8 callersFunctioncKF_SkeletonInfo_R_morphJoint
* Morphs joint positions towards target positions based on the morph counter. * * Adjusts each joint's position in the skeleton towards its target p
src/c_keyframe.c:367
↓ 8 callersMethodcombine_alpha
src/static/libforest/emu64/emu64_print.cpp:192
↓ 8 callersMethodcombine_name
src/static/libforest/emu64/emu64_print.cpp:124
↓ 8 callersMethodcombine_tev_alpha_name
src/static/libforest/emu64/emu64_print.cpp:295
↓ 8 callersMethodcombine_tev_color_name
src/static/libforest/emu64/emu64_print.cpp:232
↓ 8 callersMethoddump
src/static/JSystem/JKernel/JKRExpHeap.cpp:722
↓ 8 callersFunctiongamealloc_free
src/gamealloc.c:23
↓ 8 callersMethodgetHeap
include/JSystem/JKernel/JKRHeap.h:61
↓ 8 callersMethodgetRenderMode
include/JSystem/JUtility/JUTVideo.h:38
↓ 8 callersFunctiongfxclose
src/gfxalloc.c:8
↓ 8 callersFunctiongfxopen
src/gfxalloc.c:4
↓ 8 callersFunctionguMtxF2L
src/static/libultra/gu/mtxutil.c:3
↓ 8 callersFunctionguMtxIdentF
src/static/libultra/gu/mtxutil.c:22
↓ 8 callersFunctionguPerspective
src/static/libultra/gu/perspective.c:37
↓ 8 callersMethodinitiate
src/static/JSystem/JKernel/JKRExpHeap.cpp:824
↓ 8 callersFunctionmAGrw_ClearSSPosInfo_com
src/game/m_all_grow_ovl.c:65
↓ 8 callersFunctionmCD_read_fg
src/game/m_card.c:824
↓ 8 callersFunctionmCoBG_JudgePointInCircle
src/AUS/game/m_collision_bg_math.c:394
↓ 8 callersFunctionmED_open_warning_window
src/game/m_editor_ovl.c:56
↓ 8 callersFunctionmEvMN_GetEventTypeMap
src/game/m_event_map_npc.c:87
↓ 8 callersFunctionmEv_reserve_common_area
src/game/m_event.c:2366
↓ 8 callersFunctionmFI_BkandUtNum2Wpos
src/game/m_field_info.c:471
↓ 8 callersFunctionmFI_CheckBgDma
src/game/m_field_info.c:628
↓ 8 callersFunctionmFI_GetIslandBlockNumX
src/game/m_field_info.c:805
↓ 8 callersFunctionmFI_UtNum2BlockNum
src/game/m_field_info.c:377
↓ 8 callersFunctionmFI_UtNumCheck
src/game/m_field_info.c:278
↓ 8 callersFunctionmFRm_CheckSaveData
* @brief Check if the current save data is valid. * * This function checks if the current save data is valid using mFRm_CheckSaveData_common. * *
src/game/m_flashrom.c:195
↓ 8 callersFunctionmLd_NullCheckLandName
* @brief Checks if the given town name is empty or filled with spaces. * @param land_name Pointer to the town name. * @return TRUE if the town name
src/game/m_land.c:68
↓ 8 callersFunctionmLd_PlayerManKindCheckNo
* @brief Checks if a player is a foreigner based on their player number. * @param player_no The player number. * @return TRUE if the player is a for
src/game/m_land.c:229
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