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github.com/ACreTeam/ac-decomp
/ functions
Functions
13,951 in github.com/ACreTeam/ac-decomp
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Functions
13,951
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Types & classes
1,991
↓ 5 callers
Function
fault_Printf
src/static/libforest/fault.c:61
↓ 5 callers
Function
field_day_ct
src/actor/ac_event_manager.c:3014
↓ 5 callers
Function
field_day_delete
src/actor/ac_event_manager.c:3039
↓ 5 callers
Method
getCheckCode
include/JSystem/JKernel/JKRHeap.h:58
↓ 5 callers
Method
getDisplayingXfb
include/JSystem/JUtility/JUTXfb.h:61
↓ 5 callers
Method
getResource
src/static/JSystem/JKernel/JKRArchivePub.cpp:165
↓ 5 callers
Function
get_rhythm_buffer
src/static/jaudio_NES/game/rhythm.c:58
↓ 5 callers
Function
guMtxXFM1F_dol
src/static/libforest/emu64/emu64_utility.c:36
↓ 5 callers
Method
index
(self)
tools/pyjkernel/jkrarchive.py:211
↓ 5 callers
Method
isPushing3ButtonReset
include/JSystem/JUtility/JUTGamePad.h:110
↓ 5 callers
Method
is_file
(self)
tools/pyjkernel/jkrarchive.py:141
↓ 5 callers
Function
is_windows
()
tools/project.py:284
↓ 5 callers
Function
lbRTC_IntervalTime
* @brief Calculate the interval of time between two given lbRTC_time_c structures in minutes. * * This function calculates the interval of time betw
src/lb_rtc.c:528
↓ 5 callers
Function
lbRk_VernalEquinoxDay
* Calculates the Vernal Equinox Day for the given year. * * @param year The input year. * @return The Vernal Equinox Day for the given year. * @re
src/lb_reki.c:333
↓ 5 callers
Function
ldexp
(value, exp)
src/static/MSL_C.PPCEABI.bare.H/s_ldexp.c:37
↓ 5 callers
Function
load_player
src/game/m_submenu.c:160
↓ 5 callers
Method
lock
include/JSystem/JKernel/JKRAram.h:87
↓ 5 callers
Function
mAc_ActorShadowDraw
src/game/m_actor_shadow.c:348
↓ 5 callers
Function
mBGMPsComp_execute_bgm_num_get
src/game/m_bgm.c:2391
↓ 5 callers
Function
mBN_total_item_bell
src/game/m_bank_ovl.c:29
↓ 5 callers
Function
mCD_CheckProtectCode
src/game/m_card.c:1907
↓ 5 callers
Function
mCD_OnErrInfo
src/game/m_card.c:93
↓ 5 callers
Function
mCD_SetResetCode
src/game/m_card.c:3292
↓ 5 callers
Function
mCD_check_copyProtect
src/game/m_card.c:2613
↓ 5 callers
Function
mCD_check_sector_size
src/game/m_card.c:187
↓ 5 callers
Function
mCoBG_Check45Angle
src/game/m_collision_bg.c:641
↓ 5 callers
Function
mCoBG_Check45Angle
src/AUS/game/m_collision_bg.c:669
↓ 5 callers
Function
mCoBG_CheckWaveAtrDetail
src/game/m_collision_bg.c:1415
↓ 5 callers
Function
mCoBG_CheckWaveAtrDetail
src/AUS/game/m_collision_bg.c:1515
↓ 5 callers
Function
mCoBG_GetCrossLineAndPerpendicular
src/AUS/game/m_collision_bg_math.c:234
↓ 5 callers
Function
mDC_set_disp_table
src/game/m_calendar_ovl.c:133
↓ 5 callers
Function
mDE_cursor_analog_move_hosei
src/game/m_design_ovl.c:392
↓ 5 callers
Function
mDE_mode_main_shortcut_tool
src/game/m_design_ovl.c:1596
↓ 5 callers
Function
mDemo_Unset_ListenAble
src/game/m_demo.c:1081
↓ 5 callers
Function
mED_backspace_func
src/game/m_editor_ovl.c:979
↓ 5 callers
Function
mEv_2nd_init
src/game/m_event.c:1938
↓ 5 callers
Function
mEv_CheckArbeit
src/game/m_event.c:146
↓ 5 callers
Function
mEv_ClearEventInfo
src/game/m_event.c:51
↓ 5 callers
Function
mEv_init_force
src/game/m_event.c:1924
↓ 5 callers
Function
mFAs_GetFieldRank
src/game/m_field_assessment.c:521
↓ 5 callers
Function
mFI_BkNum2UtFGTop_layer
src/game/m_field_info.c:1198
↓ 5 callers
Function
mFI_BornItemON
src/game/m_field_info.c:1589
↓ 5 callers
Function
mFI_GetBlockUtNum2FG
src/game/m_field_info.c:1283
↓ 5 callers
Function
mFI_GetItemTable
src/game/m_field_info.c:1567
↓ 5 callers
Function
mFI_GetLineDeposit
src/game/m_field_info.c:2144
↓ 5 callers
Function
mFI_GetMoveActorListIdx
src/game/m_field_info.c:1955
↓ 5 callers
Function
mFI_GetNextBlockNum
src/game/m_field_info.c:2091
↓ 5 callers
Function
mFI_GetPlayerWade
src/game/m_field_info.c:2087
↓ 5 callers
Function
mFI_GetUtNum
src/game/m_field_info.c:263
↓ 5 callers
Function
mFI_SetFGUpData
src/game/m_field_info.c:1581
↓ 5 callers
Function
mFI_SetMoveActorBitData_ON
src/game/m_field_info.c:1920
↓ 5 callers
Function
mFR_delete_record
src/game/m_fishrecord.c:13
↓ 5 callers
Function
mFRm_SetSaveCheckData
* @brief Set the save check data. * * This function sets the save check data fields based on the current save data * and real-time clock values. *
src/game/m_flashrom.c:223
↓ 5 callers
Function
mIV_Get_player_item_shape_index
src/game/m_inventory_ovl.c:284
↓ 5 callers
Function
mLd_CheckCmpLand
* @brief Compares two town names and their IDs for equality. * @param name_a First town name. * @param id_a First town ID. * @param name_b Second t
src/game/m_land.c:123
↓ 5 callers
Function
mLd_GetLandName
* @brief Retrieves the town name from the save data. * @return Pointer to the town name. */
src/game/m_land.c:212
↓ 5 callers
Function
mMC_mask_cat_init
src/game/m_event.c:2915
↓ 5 callers
Function
mMl_clear_mail_box
src/game/m_mail.c:72
↓ 5 callers
Function
mMl_set_to_plname
src/game/m_mail.c:94
↓ 5 callers
Function
mNPS_get_schedule_area
src/game/m_npc_schedule.c:93
↓ 5 callers
Function
mNW_check_hide_flg
src/game/m_needlework_ovl.c:22
↓ 5 callers
Function
mNpc_AnimalMail2Mail
src/game/m_npc.c:1136
↓ 5 callers
Function
mNpc_DestroyHouse
src/game/m_npc.c:2681
↓ 5 callers
Function
mNpc_SetAnimalMemory
src/game/m_npc.c:601
↓ 5 callers
Function
mNpc_SetDefAnimal
src/game/m_npc.c:2317
↓ 5 callers
Function
mNtc_notice_write
src/game/m_notice.c:235
↓ 5 callers
Function
mPlib_strength_request_main_index_priority
src/game/m_player_lib.c:2414
↓ 5 callers
Function
mPr_ClearPlayerName
src/game/m_private.c:24
↓ 5 callers
Function
mPr_ClearPrivateInfo
src/game/m_private.c:131
↓ 5 callers
Function
mPr_CopyPrivateInfo
src/game/m_private.c:270
↓ 5 callers
Function
mPr_GetGoodsPower
src/game/m_private.c:706
↓ 5 callers
Function
mPr_GetPossessionItemSum
src/game/m_private.c:439
↓ 5 callers
Function
mQst_CheckGrabItem
src/game/m_quest.c:304
↓ 5 callers
Function
mQst_GetGoods_common
src/game/m_quest.c:926
↓ 5 callers
Function
mRF_CheckCorrectBlockNo
src/game/m_random_field_ovl.c:479
↓ 5 callers
Function
mRF_CheckFieldStep3
src/game/m_random_field.c:1026
↓ 5 callers
Function
mRF_FlatBlock2Unique
src/game/m_random_field_ovl.c:1610
↓ 5 callers
Function
mRF_Type2BlockInfo
src/game/m_random_field.c:124
↓ 5 callers
Function
mRlib_Get_HitWallAngleY
src/game/m_roll_lib.c:87
↓ 5 callers
Function
mRmTp_IndexLightSwitchOFF
src/game/m_room_type.c:2320
↓ 5 callers
Function
mSC_Radio_stamp_card
src/game/m_soncho.c:445
↓ 5 callers
Function
mSDI_PullTreeUT
src/game/m_start_data_init.c:126
↓ 5 callers
Function
mSDI_StartInitBefore
src/game/m_start_data_init.c:602
↓ 5 callers
Function
mSM_ovlptr_dllcnv
src/game/m_submenu.c:136
↓ 5 callers
Function
mSP_DecideUniqueCommonList
src/game/m_shop.c:1497
↓ 5 callers
Function
mSP_GetNonePossessionItem_InList
src/game/m_shop.c:2088
↓ 5 callers
Function
mTG_check_wall_put_pos
src/game/m_tag_ovl.c:2561
↓ 5 callers
Function
mTG_hand_drop_item
src/game/m_tag_ovl.c:7170
↓ 5 callers
Function
mTG_make_money_sack
src/game/m_tag_ovl.c:2984
↓ 5 callers
Function
mTG_mark_main_CLR
src/game/m_tag_ovl.c:4620
↓ 5 callers
Function
mTG_return_tag_func
src/game/m_tag_ovl.c:1250
↓ 5 callers
Function
mTM_set_season
* Set the season and associated properties based on the current date and climate. */
src/game/m_time.c:201
↓ 5 callers
Function
mTM_ymd_2_time
* Convert lbRTC_ymd_c to lbRTC_time_c, setting time to midnight and calculating the weekday. * * @param time Pointer to the lbRTC_time_c struct wher
src/game/m_time.c:263
↓ 5 callers
Function
mWt_set_coin_se
src/game/m_watch_my_step.c:399
↓ 5 callers
Function
make_FG_somewhere_lot4sale
src/actor/ac_event_manager.c:1138
↓ 5 callers
Function
make_control_actor_without_indoor
src/actor/ac_event_manager.c:1432
↓ 5 callers
Function
memmove
src/static/MSL_C.PPCEABI.bare.H/mem.c:8
↓ 5 callers
Function
mfish_cull_check
src/actor/ac_museum_fish.c:1017
↓ 5 callers
Function
osInvalDCache2
src/static/jaudio_NES/internal/os.c:9
↓ 5 callers
Function
osSetTimer
src/static/libultra/settimer.c:24
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