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hub / github.com/9chu/LuaSTGPlus / OpenDialog

Method OpenDialog

TexturedFontEditor/FontEditor_FromText.cs:15–19  ·  view source on GitHub ↗
(FontDef Def, IList<FontDef.CharDef> SelectedChars)

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13 public partial class FontEditor_FromText : Form
14 {
15 public static DialogResult OpenDialog(FontDef Def, IList<FontDef.CharDef> SelectedChars)
16 {
17 FontEditor_FromText tForm = new FontEditor_FromText(Def, SelectedChars);
18 return tForm.ShowDialog();
19 }
20
21 FontDef _Def;
22 IList<FontDef.CharDef> _SelectedChars;

Callers

nothing calls this directly

Calls

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Tested by

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