| 80 | bool IsRenderTarget() { return m_Texture->IsRenderTarget(); } |
| 81 | public: |
| 82 | ResTexture(const char* name, fcyRefPointer<f2dTexture2D> tex) |
| 83 | : Resource(ResourceType::Texture, name), m_Texture(tex) {} |
| 84 | }; |
| 85 | |
| 86 | /// @brief 图像资源 |
nothing calls this directly
no outgoing calls
no test coverage detected