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Method ResParticle

LuaSTGPlus/ResourceMgr.cpp:62–65  ·  view source on GitHub ↗

/////////////////////////////////////////////////////////////////////////// ResParticle ///////////////////////////////////////////////////////////////////////////

Source from the content-addressed store, hash-verified

60/// ResParticle
61////////////////////////////////////////////////////////////////////////////////
62ResParticle::ResParticle(const char* name, const ParticleInfo& pinfo, fcyRefPointer<f2dSprite> sprite, BlendMode bld, double a, double b, bool rect)
63 : Resource(ResourceType::Particle, name), m_ParticleInfo(pinfo), m_BindedSprite(sprite), m_BlendMode(bld), m_HalfSizeX(a), m_HalfSizeY(b), m_bRectangle(rect)
64{
65}
66
67ResParticle::ParticlePool* ResParticle::AllocInstance()LNOEXCEPT
68{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

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