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hub / github.com/9chu/LuaSTGPlus / ResetPool

Method ResetPool

LuaSTGPlus/GameObjectPool.cpp:900–905  ·  view source on GitHub ↗

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898}
899
900void GameObjectPool::ResetPool()LNOEXCEPT
901{
902 GameObject* p = m_pObjectListHeader.pObjectNext;
903 while (p != &m_pObjectListTail)
904 p = freeObject(p);
905}
906
907bool GameObjectPool::DoDefaultRender(size_t id)LNOEXCEPT
908{

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

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