| 898 | } |
| 899 | |
| 900 | void GameObjectPool::ResetPool()LNOEXCEPT |
| 901 | { |
| 902 | GameObject* p = m_pObjectListHeader.pObjectNext; |
| 903 | while (p != &m_pObjectListTail) |
| 904 | p = freeObject(p); |
| 905 | } |
| 906 | |
| 907 | bool GameObjectPool::DoDefaultRender(size_t id)LNOEXCEPT |
| 908 | { |
nothing calls this directly
no outgoing calls
no test coverage detected