| 951 | } |
| 952 | |
| 953 | int GameObjectPool::NextObject(int groupId, int id)LNOEXCEPT |
| 954 | { |
| 955 | if (id < 0) |
| 956 | return -1; |
| 957 | |
| 958 | GameObject* p = m_ObjectPool.Data(static_cast<size_t>(id)); |
| 959 | if (!p) |
| 960 | return -1; |
| 961 | |
| 962 | // �������һ����Ч�ķ��飬��������������б��� |
| 963 | if (groupId < 0 || groupId >= LGOBJ_GROUPCNT) |
| 964 | { |
| 965 | p = p->pObjectNext; |
| 966 | if (p == &m_pObjectListTail) |
| 967 | return -1; |
| 968 | else |
| 969 | return static_cast<int>(p->id); |
| 970 | } |
| 971 | else |
| 972 | { |
| 973 | if (p->group != groupId) |
| 974 | return -1; |
| 975 | p = p->pCollisionNext; |
| 976 | if (p == &m_pCollisionListTail[groupId]) |
| 977 | return -1; |
| 978 | else |
| 979 | return static_cast<int>(p->id); |
| 980 | } |
| 981 | } |
| 982 | |
| 983 | int GameObjectPool::NextObject(lua_State* L)LNOEXCEPT |
| 984 | { |