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/
github.com/9chu/LuaSTGPlus
/ GetObjectTable
Method
GetObjectTable
LuaSTGPlus/GameObjectPool.cpp:1295–1299 ·
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Source
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1293
}
1294
1295
int GameObjectPool::GetObjectTable(lua_State* L)LNOEXCEPT
1296
{
1297
GETOBJTABLE;
1298
return 1;
1299
}
1300
1301
int GameObjectPool::ParticleStop(lua_State* L)LNOEXCEPT
1302
{
Callers
1
ObjTable
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected