| 142 | static fcyMemPool<sizeof(GameObjectBentLaser)> s_GameObjectBentLaserPool(1024); |
| 143 | |
| 144 | GameObjectBentLaser* GameObjectBentLaser::AllocInstance() |
| 145 | { |
| 146 | // ! DZ��bad_alloc |
| 147 | GameObjectBentLaser* pRet = new(s_GameObjectBentLaserPool.Alloc()) GameObjectBentLaser(); |
| 148 | return pRet; |
| 149 | } |
| 150 | |
| 151 | void GameObjectBentLaser::FreeInstance(GameObjectBentLaser* p) |
| 152 | { |