| 4 | using namespace LuaSTGPlus; |
| 5 | |
| 6 | bool LuaSTGPlus::OBBHitTest(fcyVec2 P1, fcyVec2 Size1, float Angle1, |
| 7 | fcyVec2 P2, fcyVec2 Size2, float Angle2) |
| 8 | { |
| 9 | // ��������ε�4������ |
| 10 | fcyVec2 tFinalPos[2][4] = |
| 11 | { |
| 12 | { |
| 13 | fcyVec2(-Size1.x, -Size1.y), |
| 14 | fcyVec2(Size1.x, -Size1.y), |
| 15 | fcyVec2(Size1.x, Size1.y), |
| 16 | fcyVec2(-Size1.x, Size1.y) |
| 17 | }, |
| 18 | { |
| 19 | fcyVec2(-Size2.x, -Size2.y), |
| 20 | fcyVec2(Size2.x, -Size2.y), |
| 21 | fcyVec2(Size2.x, Size2.y), |
| 22 | fcyVec2(-Size2.x, Size2.y) |
| 23 | } |
| 24 | }; |
| 25 | |
| 26 | float tSin, tCos; |
| 27 | { |
| 28 | /* |
| 29 | tSin = sin(Angle1); |
| 30 | tCos = cos(Angle1); |
| 31 | */ |
| 32 | SinCos(Angle1, tSin, tCos); |
| 33 | |
| 34 | for (int i = 0; i<4; i++) |
| 35 | { |
| 36 | tFinalPos[0][i].RotationSC(tSin, tCos); |
| 37 | tFinalPos[0][i] += P1; |
| 38 | } |
| 39 | } |
| 40 | { |
| 41 | /* |
| 42 | tSin = sin(Angle2); |
| 43 | tCos = cos(Angle2); |
| 44 | */ |
| 45 | SinCos(Angle2, tSin, tCos); |
| 46 | |
| 47 | for (int i = 0; i<4; i++) |
| 48 | { |
| 49 | tFinalPos[1][i].RotationSC(tSin, tCos); |
| 50 | tFinalPos[1][i] += P2; |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | // ����������������� |
| 55 | for (int i = 0; i<2; i++) |
| 56 | { |
| 57 | fcyVec2 tAxis[2] = |
| 58 | { |
| 59 | tFinalPos[i][1] - tFinalPos[i][0], |
| 60 | tFinalPos[i][2] - tFinalPos[i][1] |
| 61 | }; |
| 62 | |
| 63 | // ������� |
nothing calls this directly
no test coverage detected