MCPcopy Create free account
hub / github.com/9chu/LuaSTGPlus / Run

Method Run

LuaSTGPlus/AppFrame.cpp:1496–1536  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1494}
1495
1496void AppFrame::Run()LNOEXCEPT
1497{
1498 LASSERT(m_iStatus == AppStatus::Initialized);
1499 LINFO("开始执行游戏循环");
1500
1501 m_fFPS = 0.f;
1502#if (defined LDEVVERSION) || (defined LDEBUG)
1503 m_UpdateTimer = 0.f;
1504 m_RenderTimer = 0.f;
1505 m_PerformanceUpdateTimer = 0.f;
1506 m_PerformanceUpdateCounter = 0.f;
1507 m_FPSTotal = 0.f;
1508 m_ObjectTotal = 0.f;
1509 m_UpdateTimerTotal = 0.f;
1510 m_RenderTimerTotal = 0.f;
1511#endif
1512
1513 if (m_bSplashWindowEnabled) // 显示过载入窗口
1514 {
1515 // 显示窗口
1516 m_pMainWindow->MoveToCenter();
1517 m_pMainWindow->SetVisiable(true);
1518
1519 // 改变显示模式到全屏
1520 if (!m_OptionWindowed)
1521 ChangeVideoMode((int)m_OptionResolution.x, (int)m_OptionResolution.y, m_OptionWindowed, m_OptionVsync);
1522 }
1523 m_bSplashWindowEnabled = false;
1524
1525 // 窗口前移、显示、隐藏鼠标指针
1526 SetActiveWindow((HWND)m_pMainWindow->GetHandle()); // 然并卵
1527 // SetForegroundWindow((HWND)m_pMainWindow->GetHandle());
1528 // BringWindowToTop((HWND)m_pMainWindow->GetHandle());
1529 m_pMainWindow->SetHideIME(true);
1530 m_pMainWindow->HideMouse(!m_OptionSplash);
1531
1532 // 启动游戏循环
1533 m_pEngine->Run(F2DENGTHREADMODE_MULTITHREAD, m_OptionFPSLimit);
1534
1535 LINFO("退出游戏循环");
1536}
1537
1538bool AppFrame::SafeCallScript(const char* source, size_t len, const char* desc)LNOEXCEPT
1539{

Callers 4

WinMainFunction · 0.80
MainMethod · 0.80
MainMethod · 0.80
MainMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected