| 70 | } |
| 71 | |
| 72 | static inline bool RenderListSortFunc(GameObject* p1, GameObject* p2)LNOEXCEPT |
| 73 | { |
| 74 | // layerС�Ŀ�ǰ����layer��ͬ�����uid�� |
| 75 | return (p1->layer < p2->layer) || ((p1->layer == p2->layer) && (p1->uid < p2->uid)); |
| 76 | } |
| 77 | |
| 78 | static inline bool CollisionCheck(GameObject* p1, GameObject* p2)LNOEXCEPT |
| 79 | { |
nothing calls this directly
no outgoing calls
no test coverage detected