@brief 音效
| 332 | |
| 333 | /// @brief 音效 |
| 334 | class ResSound : |
| 335 | public Resource |
| 336 | { |
| 337 | private: |
| 338 | fcyRefPointer<f2dSoundBuffer> m_pBuffer; |
| 339 | public: |
| 340 | void Play(float vol, float pan) |
| 341 | { |
| 342 | m_pBuffer->Stop(); |
| 343 | |
| 344 | float nv = VolumeFix(vol); |
| 345 | if (m_pBuffer->GetVolume() != nv) |
| 346 | m_pBuffer->SetVolume(nv); |
| 347 | if (m_pBuffer->GetPan() != pan) |
| 348 | m_pBuffer->SetPan(pan); |
| 349 | |
| 350 | m_pBuffer->Play(); |
| 351 | } |
| 352 | |
| 353 | void Resume() |
| 354 | { |
| 355 | m_pBuffer->Play(); |
| 356 | } |
| 357 | |
| 358 | void Pause() |
| 359 | { |
| 360 | m_pBuffer->Pause(); |
| 361 | } |
| 362 | |
| 363 | void Stop() |
| 364 | { |
| 365 | m_pBuffer->Stop(); |
| 366 | } |
| 367 | |
| 368 | bool IsPlaying() |
| 369 | { |
| 370 | return m_pBuffer->IsPlaying(); |
| 371 | } |
| 372 | |
| 373 | bool IsStopped() |
| 374 | { |
| 375 | return !IsPlaying() && m_pBuffer->GetTime() == 0.; |
| 376 | } |
| 377 | public: |
| 378 | ResSound(const char* name, fcyRefPointer<f2dSoundBuffer> buffer) |
| 379 | : Resource(ResourceType::SoundEffect, name), m_pBuffer(buffer) {} |
| 380 | }; |
| 381 | |
| 382 | /// @brief 背景音乐 |
| 383 | class ResMusic : |
nothing calls this directly
no outgoing calls
no test coverage detected