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Method
setPlayerOwnership
GDJS/Runtime/variable.ts:844–846 ·
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(playerNumber: number)
Source
from the content-addressed store, hash-verified
842
}
843
844
setPlayerOwnership(playerNumber: number) {
845
this._playerNumber = playerNumber;
846
}
847
848
disableSynchronization() {
849
this._playerNumber = null;
Callers
5
updateFromNetworkSyncData
Method · 0.95
setPlayerVariableOwnership
Function · 0.80
handleChangeVariableOwnerMessagesReceived
Function · 0.80
resendClearOrCancelAcknowledgedMessages
Function · 0.80
multiplayer.spec.js
File · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected