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Method loadObjectResources

GDJS/Runtime/ResourceLoader.ts:438–466  ·  view source on GitHub ↗

* Preload an object assets in background.

(
      sceneName: string,
      objectName: string,
      usedResources: Array<ResourceReference>
    )

Source from the content-addressed store, hash-verified

436 * Preload an object assets in background.
437 */
438 async loadObjectResources(
439 sceneName: string,
440 objectName: string,
441 usedResources: Array<ResourceReference>
442 ): Promise<void> {
443 debugLogger.log(
444 `Loading of resources for object ${objectName} was requested.`
445 );
446 const objectResourceLoadingQueue =
447 this.getObjectResourceLoadingQueue(sceneName);
448 objectResourceLoadingQueue.registerResources(objectName, usedResources);
449 const task = objectResourceLoadingQueue.enqueue(objectName);
450 objectResourceLoadingQueue.loadAllTasksInBackground();
451 return new Promise<void>((resolve, reject) => {
452 if (!task) {
453 debugLogger.log(
454 `Loading of resources for object ${objectName} was immediately resolved.`
455 );
456 resolve();
457 return;
458 }
459 task.registerCallback(() => {
460 debugLogger.log(
461 `Loading of resources for object ${objectName} just finished.`
462 );
463 resolve();
464 });
465 });
466 }
467
468 private getObjectResourceLoadingQueue(sceneName: string) {
469 let objectResourceLoadingQueue =

Callers 1

_loadObjectAssetsMethod · 0.80

Calls 7

resolveFunction · 0.85
registerResourcesMethod · 0.80
enqueueMethod · 0.80
registerCallbackMethod · 0.80
logMethod · 0.65

Tested by

no test coverage detected